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kraZey

Server - Player loosing connection

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My server keeps listing players as "losing connection", but they aren't!

Everybody has low pings and no desync.

Anybody have a clue to why this is happening?

Windows 2008 R2 KVM

Latest ArmA 2 OA Beta patch

Many thanks in advance!

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We also have this problem :7

/push

Windows 2008 R2

8GB RAM

Virtual CPU (QEMU) 3.29 GHz (4 processors)

100 MBit

DayZ: 1.7.6.1

Beta: 102285

Slot: 50

additional startparameters: -cpuCount=2 -maxMem=2047 -noSound -exThreads=1 -noPause

also tried: -bandwidthAlg=2

Open ports

[table=width: 300, class: grid, align: left]

[tr]

[td]Out[/td]

[td]In[/td]

[/tr]

[tr]

[td]2302,2305[/td]

[td]2302,2303,2305[/td]

[/tr]

[/table]

basic.cfg

MinBandwidth=128000000;
MaxBandwidth=1073741824;
MaxMsgSend=92;
MaxSizeGuaranteed=128;
MaxSizeNonguaranteed=64;
MinErrorToSendNear=0.029999997;
MinErrorToSend=0.0019999994;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
serverLongitude=13;
serverLatitude=53;
serverLongitudeAuto=13;
serverLatitudeAuto=53;

Logfile:

 2:16:08 BattlEye Server: Initialized (v1.170)
2:16:08 Host identity created.
2:16:08 BattlEye Server: RCon admin #0 (127.0.0.1:55384) logged in
2:16:30 THATSME uses modified data file
2:16:30 BattlEye Server: Player #0 THATSME (11.333.333.777:2304) connected
2:16:30 Player THATSME connecting.
2:16:30 Mission DayZ Chernarus read from directory.
2:16:31 Player THATSME connected (id=91231236).
2:16:31 BattlEye Server: Player #0 THATSME - GUID: f1228234a0608f305a52869b7fd6933ab (unverified)
2:16:31 BattlEye Server: RCon admin #0: (Global) Welcome to N.X. Gaming, THATSME!
2:16:31 BattlEye Server: Verified GUID (f1228234a0608f305a52869b7fd6933ab) of player #0 THATSME
2:16:37 Roles assigned.
2:16:38 Reading mission ...
2:16:43 Mission read.
2:16:55 BattlEye Server: Could not connect to BE Master
2:16:55 BattlEye Server: Update attempt failed
2:17:43 Game started.
2:18:16 Player THATSME is losing connection
2:18:58 Player THATSME is losing connection
2:19:41 Player THATSME is losing connection
2:21:50 Player THATSME is losing connection
2:24:42 Player THATSME is losing connection
2:25:25 Player THATSME is losing connection
2:26:51 Player THATSME is losing connection
2:27:34 Player THATSME is losing connection
2:28:17 Player THATSME is losing connection
2:29:00 Player THATSME is losing connection
2:30:26 Player THATSME is losing connection
2:30:26 BattlEye Server: Could not connect to BE Master
2:30:26 BattlEye Server: Update attempt failed
2:31:09 Player THATSME is losing connection
2:31:52 Player THATSME is losing connection
2:32:35 Player THATSME is losing connection
2:33:27 Player THATSME disconnected.
2:33:27 BattlEye Server: Player #0 THATSME disconnected

its not only me. I just take this part while testing alone :C

Some "highlights" in our RPT

2:27:45 "TIME SYNC: Local Time set to [2013,3,2,11,27]"

2:27:45 Error in expression <)>5 ) then {

["dayzSetDate",_date] call broadcastRpcCallAll;

diag_log ("TIME SYN>

2:27:45 Error position: <broadcastRpcCallAll;

diag_log ("TIME SYN>

2:27:45 Error Undefined variable in expression: broadcastrpccallall

0:09:48 "DEBUG FPS: 50.1567"

0:10:16 Server: Object 5:138 not found (message 91)

0:10:34 Server: Object 5:151 not found (message 99)

0:10:34 Server: Object 5:151 not found (message 99)

0:10:34 Server: Object 5:152 not found (message 91)

0:10:34 Server: Object 5:151 not found (message 99)

0:10:34 Server: Object 5:152 not found (message 91)

0:10:34 Server: Object 5:151 not found (message 99)

0:10:34 Server: Object 5:151 not found (message 99)

0:10:34 Server: Object 5:151 not found (message 99)

0:10:34 Server: Object 5:151 not found (message 99)

hope you could help :7

Best regards,

fortiZ

Edited by fortiZ

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