Yeti1 1 Posted February 27, 2013 Hi all, I am having problems loading multiple sounds using triggers, it plays the first sound (car1) but not the second one (car2). It keeps coming up Car2 not found. here is my description file contents. class CfgSounds { // List of sounds (.ogg files without the .ogg extension) sounds[] = {car1,car2}; // Definition for each sound class car1 { name = "car1"; // Name for mission editor sound[] = {\sounds\car1.ogg, 0.4, 1.0}; titles[] = {0, ""}; }; class car2 { name = "car2"; // Name for mission editor sound[] = {\sounds\car2.ogg, 0.4, 1.0}; titles[] = {0, ""}; }; }; ---------- Post added at 16:22 ---------- Previous post was at 15:41 ---------- Never mind got it working, hopefully this may help others who need multiple sounds.. My Description file for this mission.. class CfgSounds { // List of sounds (.ogg files without the .ogg extension) sounds[] = {car1,car2,car3}; // Definition for each sound class car1 { name = "car1"; // Name for mission editor sound[] = {\sounds\car1.ogg, 0.4, 1.0}; titles[] = {0, ""}; }; class car2 { name = "car2"; // Name for mission editor sound[] = {\sounds\car2.ogg, 0.4, 1.0}; titles[] = {0, ""}; }; class car3 { name = "car3"; // Name for mission editor sound[] = {\sounds\car3.ogg, 0.4, 1.0}; titles[] = {0, ""}; }; }; Share this post Link to post Share on other sites