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Echo5Hotel

Prisoner suggestions?

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So I am trying to create a mission where my spec ops are sneaking up on a safe house and are to take out the body guards of an POI that they need to take prisoner. I am trying to figure out how to have the POI surrender when his body guards are eliminated and wait in a surrendered position until the team gets close to him. At that point I would like him to either remain with his hands on his head or "ties" behind his back as the team moves him to their extraction point and board a helicopter with him. I guess he will have to "join" the team for the move.

Currently I have a trigger set up that once the two body guards are killed the POI "target" kind of surrenders:

target playmove "amovpercmstpsnonwnondnon_amovpercmstpssurwnondnon"; removeAllWeapons target; target allowfleeing 0; target setcaptive true;

With this in the on act, "target" drops his weapon and momentarily puts his hands on his head but then drops his hands into a position as if he were holding a weapon.

What I want to accomplish is for him to keep his hands on his head until the player/s get within a few meters of him and then I want him to join the group but move either with his hands on his head or behind his back until they get him to an extraction zone and board a helicopter with him which will end the mission.

Might anyone have any suggestions that might help me with what I am trying to accomplish?

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