gdscei 1 Posted February 12, 2013 How can I reference a file that is inside a mod in the mission file? For example, can I reference a sound file that is in a mod in CfgSounds? I've tried \z\addons\mod_here\sound.wss, but then it just tries to look for \mission_file\z\addons\mod_here\sound.wss. Share this post Link to post Share on other sites
cuel 25 Posted February 12, 2013 IIRC Referencing the name of the sound should be enough Share this post Link to post Share on other sites
gdscei 1 Posted February 12, 2013 IIRC Referencing the name of the sound should be enough Yeah nvm, I just put CfgSounds in one of the mod's config.cpp's :) That works fine. Another question if I may ask, how can I make a sound play that seems in 3D (so positional audio) and seems distant? I know there is say3D, but I don't want other players to hear the sound, just the player in question. Share this post Link to post Share on other sites
gdscei 1 Posted February 15, 2013 Bumping thread, it's been a while and I really need some help with the above post. If above is not possible, is there a 'cheaty' way of doing it or at least reduce the sound to a minimum so it sounds very distant? I've tried values like db-100 but that doesn't work at all. Share this post Link to post Share on other sites