Jump to content
Sign in to follow this  
Jimmyfingers2

Helicopter hovering

Recommended Posts

Hi to you all hope you had a good new year, been away for a while keep looking for arma 3 alpha but not around yet, I need one question answer a question.

1. How do you get an Ai helicopter to hover over water to drop troops off

2 Do i have to record my own flyght path for it ?

any answers would be great, and i have used the search function as well :(

Thanks Ratsub

Share this post


Link to post
Share on other sites

Hi, with the "aircraft flyInHeight altitude" (aiCopter flyInHeight 10) function you should be able to set the flyingheight, but I don't know if there is a specific minimum they don't get lower on.

To drop off troops you can set a waypoint called unload, and synchronize it with the troops waypoint "Disembark", but perhaps that won't work, as disembark is not "eject".

In that case you have to do:

{ _x action ["eject", vehicle _x]; sleep 250 } forEach units troopleader;

but I don't know if sleep works when used directly, perhaps you have to use a sqf and call it.

This should be one possibility of many to reach your target.

if you can fly well and want to make it looking the same all the time, you can also record your own flightpath, but I don't have any experience on that.

Share this post


Link to post
Share on other sites
Hi, with the "aircraft flyInHeight altitude" (aiCopter flyInHeight 10) function you should be able to set the flyingheight, but I don't know if there is a specific minimum they don't get lower on.

To drop off troops you can set a waypoint called unload, and synchronize it with the troops waypoint "Disembark", but perhaps that won't work, as disembark is not "eject".

In that case you have to do:

{ _x action ["eject", vehicle _x]; sleep 250 } forEach units troopleader;

but I don't know if sleep works when used directly, perhaps you have to use a sqf and call it.

This should be one possibility of many to reach your target.

if you can fly well and want to make it looking the same all the time, you can also record your own flightpath, but I don't have any experience on that.

Thanks for your reply mate, I think you are right i will have to fly my own path but i will try your way too.

Share this post


Link to post
Share on other sites

Did you figure this out? If not, are you trying to represent a helocasting insertion? I have set one up and will pull it out when I get home from work tonight for you.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×