Sakai 1 Posted January 23, 2013 Hi there! I want to know and been searching how you can add stuff to backpacks? I know how to add backpacks aka backpack = "TK_Assault_Pack_EP1"; and I think the next step is Class Backpack : Backpack Class ? { scope = 2; class TransportMagazines { class _xx_30Rnd_556x45_Stanag { magazine = "30Rnd_556x45_Stanag"; count = 4; }; class _xx_1Rnd_HE_M203 { magazine = "1Rnd_HE_M203"; count = 2; }; class _xx_SmokeShell { magazine = "SmokeShell"; count = 1; }; class _xx_SmokeShellRed { magazine = "SmokeShellRed"; count = 1; }; }; }; But here is a problem for example here is what I have got class LEN_UN_CDF_Marine_B_EP1 : LEN_UN_CDF_Soldier_base_EP1 { model = "\fac_cdf_marines\UN_CDF_Rifleman"; icon = "\Ca\characters2\data\icon\i_machinegunner_CA.paa"; scope = public; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "Automatic Riflemen"; weapons[] = {"FAC_FALO", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ACE_Earplugs"}; magazines[] = {"20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "HandGrenade_East", "HandGrenade_East", "HandGrenade_East", "SmokeShell"}; respawnWeapons[] = {"FAC_FALO", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ACE_Earplugs"}; respawnMagazines[] = {"20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "HandGrenade_East", "HandGrenade_East", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "SmokeShell"}; faction = "FAC"; side = 2; canCarryBackpack = 1; backpack = "TK_Assault_Pack_EP1"; genericnames = "DIH_Ger_Men"; class TK_Assault_Pack_EP1 : ???? { scope = 2; class TransportMagazines { class _xx_20Rnd_762x51_FNFAL { magazine = "20Rnd_762x51_FNFAL"; count = 5; }; class _xx_HandGrenade_East { magazine = "HandGrenade_East"; count = 2; }; class _xx_SmokeShell { magazine = "SmokeShell"; count = 1; }; class _xx_SmokeShellRed { magazine = "SmokeShellRed"; count = 1; }; }; }; }; As you can see I want to make my AR to have stuff in his backpack which is TK_Assault_Pack_EP1 ofc without the transportmagazine it appears and so on but I want the unit to have backpack with stuff inside BUT as for the ??? I need a external class like Bag_Base_BAF but I could not find it anywhere, so could anyone please help me out how to perhaps get it to work? Or actually correct me what I could be doing wrong here... Thank you. Share this post Link to post Share on other sites
Sakai 1 Posted January 25, 2013 bump if thats okay? Really need this stuff >.< Share this post Link to post Share on other sites
Graz 1 Posted January 31, 2013 your on the right track, open up the BAF cfgvehicle and look at all the different british backpack load outs. it's pretty much you just inherit a backpack and make a new one ie BackpackSakai: bagbase Then just set the default items for it like your doing. Share this post Link to post Share on other sites