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giorox

Turning JDog's CRRC Extraction script into something that can be used on dynamically

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So recently i found JDog's CRRC extraction script using the RAF CH47, after messing around and changing from the RAF CH47 to Kyono's MH47E, I've come to a point where i would like to implement this sort of script into a MP environment, where independent of how many times i do it, it still works.

Though the only problem i currently have is to how i would activate the script that attaches the CRRC to the helicopter, in a multiplayer environment, i've thought about using addactions though my scripting knowledge is very poor and thus i have come forth to ask help from the scripting gurus here at the BI forums.

Below i've attached the edited example mission using Kyono's MH47E.

Example Mission

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Funny thing, I'm working on integrating a CRRC transport into Konyo's MH47E (more or less officially so to say) which basically uses addAction and will work in multiplayer with 2 boats attached. Sadly it's taking quite some time as I'm running into geometry issues etc etc.

I don't want to release my script here as it is unfinished and it'll be integrated into Konyo's addon, but I can redirect you into this thread where I took up the issues with CRRC extraction, also using Konyo's addon. Take a look at F2K Sel's script.

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So when do you expect it to be ready? :D

Seems pretty neat, though the scripts there only talk about ejecting the CRRC, which is not my problem.

My problem is how would attaching the boat dynamically, in maybe infinite amounts of time would be feasible in an MP environment and how i would do it.

Edited by Giorox

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It'll be released with Konyo's next version of the Mh-47e which should be in the next couple of weeks, although I have no release information on that so it's just a guess. Attaching the boat can be done with attachTo, and once ejecting the boat add the action to attach it again.

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