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tambovskya

How to compile into a GUI. Question.

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Hi.

How do I compile this so it will show up as a gui?

///////////////////////////////////////////////////////////////////////////
/// Styles
///////////////////////////////////////////////////////////////////////////

// Control types
#define CT_STATIC           0
#define CT_BUTTON           1
#define CT_EDIT             2
#define CT_SLIDER           3
#define CT_COMBO            4
#define CT_LISTBOX          5
#define CT_TOOLBOX          6
#define CT_CHECKBOXES       7
#define CT_PROGRESS         8
#define CT_HTML             9
#define CT_STATIC_SKEW      10
#define CT_ACTIVETEXT       11
#define CT_TREE             12
#define CT_STRUCTURED_TEXT  13
#define CT_CONTEXT_MENU     14
#define CT_CONTROLS_GROUP   15
#define CT_SHORTCUTBUTTON   16
#define CT_XKEYDESC         40
#define CT_XBUTTON          41
#define CT_XLISTBOX         42
#define CT_XSLIDER          43
#define CT_XCOMBO           44
#define CT_ANIMATED_TEXTURE 45
#define CT_OBJECT           80
#define CT_OBJECT_ZOOM      81
#define CT_OBJECT_CONTAINER 82
#define CT_OBJECT_CONT_ANIM 83
#define CT_LINEBREAK        98
#define CT_USER             99
#define CT_MAP              100
#define CT_MAP_MAIN         101
#define CT_LISTNBOX         102

// Static styles
#define ST_POS            0x0F
#define ST_HPOS           0x03
#define ST_VPOS           0x0C
#define ST_LEFT           0x00
#define ST_RIGHT          0x01
#define ST_CENTER         0x02
#define ST_DOWN           0x04
#define ST_UP             0x08
#define ST_VCENTER        0x0C

#define ST_TYPE           0xF0
#define ST_SINGLE         0x00
#define ST_MULTI          0x10
#define ST_TITLE_BAR      0x20
#define ST_PICTURE        0x30
#define ST_FRAME          0x40
#define ST_BACKGROUND     0x50
#define ST_GROUP_BOX      0x60
#define ST_GROUP_BOX2     0x70
#define ST_HUD_BACKGROUND 0x80
#define ST_TILE_PICTURE   0x90
#define ST_WITH_RECT      0xA0
#define ST_LINE           0xB0

#define ST_SHADOW         0x100
#define ST_NO_RECT        0x200
#define ST_KEEP_ASPECT_RATIO  0x800

#define ST_TITLE          ST_TITLE_BAR + ST_CENTER

// Slider styles
#define SL_DIR            0x400
#define SL_VERT           0
#define SL_HORZ           0x400

#define SL_TEXTURES       0x10

// progress bar 
#define ST_VERTICAL       0x01
#define ST_HORIZONTAL     0

// Listbox styles
#define LB_TEXTURES       0x10
#define LB_MULTI          0x20

// Tree styles
#define TR_SHOWROOT       1
#define TR_AUTOCOLLAPSE   2

// MessageBox styles
#define MB_BUTTON_OK      1
#define MB_BUTTON_CANCEL  2
#define MB_BUTTON_USER    4


///////////////////////////////////////////////////////////////////////////
/// Base Classes
///////////////////////////////////////////////////////////////////////////
class RscText
{
access = 0;
type = 0;
idc = -1;
colorBackground[] = {0,0,0,0};
colorText[] = {0.8784,0.8471,0.651,1};
text = "";
fixedWidth = 0;
x = 0;
y = 0;
h = 0.037;
w = 0.3;
style = 0;
shadow = 2;
font = "Zeppelin32";
SizeEx = 0.03921;
};
class RscStructuredText
{
access = 0;
type = 13;
idc = -1;
style = 0;
colorText[] = {0.8784,0.8471,0.651,1};
class Attributes
{
	font = "Zeppelin32";
	color = "#e0d8a6";
	align = "center";
	shadow = 1;
};
x = 0;
y = 0;
h = 0.035;
w = 0.1;
text = "";
size = 0.03921;
shadow = 2;
};
class RscPicture
{
access = 0;
type = 0;
idc = -1;
style = 48;
colorBackground[] = {0,0,0,0};
colorText[] = {1,1,1,1};
font = "TahomaB";
sizeEx = 0;
lineSpacing = 0;
text = "";
fixedWidth = 0;
shadow = 0;
x = 0;
y = 0;
w = 0.2;
h = 0.15;
};
class RscEdit
{
access = 0;
type = 2;
x = 0;
y = 0;
h = 0.04;
w = 0.2;
colorBackground[] = {0,0,0,1};
colorText[] = {0.95,0.95,0.95,1};
colorSelection[] = {0.8784,0.8471,0.651,1};
autocomplete = "";
text = "";
size = 0.2;
style = "0x00 + 0x40";
font = "Zeppelin32";
shadow = 2;
sizeEx = 0.03921;
};
class RscCombo
{
access = 0;
type = 4;
style = 0;
colorSelect[] = {0.023529,0,0.0313725,1};
colorText[] = {0.023529,0,0.0313725,1};
colorBackground[] = {0.95,0.95,0.95,1};
colorScrollbar[] = {0.023529,0,0.0313725,1};
soundSelect[] = {"",0.1,1};
soundExpand[] = {"",0.1,1};
soundCollapse[] = {"",0.1,1};
maxHistoryDelay = 1;
class ScrollBar
{
	color[] = {1,1,1,0.6};
	colorActive[] = {1,1,1,1};
	colorDisabled[] = {1,1,1,0.3};
	shadow = 0;
	thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa";
	arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa";
	arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa";
	border = "\ca\ui\data\ui_border_scroll_ca.paa";
};
x = 0;
y = 0;
w = 0.12;
h = 0.035;
shadow = 0;
colorSelectBackground[] = {0.8784,0.8471,0.651,1};
arrowEmpty = "\ca\ui\data\ui_arrow_combo_ca.paa";
arrowFull = "\ca\ui\data\ui_arrow_combo_active_ca.paa";
wholeHeight = 0.45;
color[] = {0,0,0,0.6};
colorActive[] = {0,0,0,1};
colorDisabled[] = {0,0,0,0.3};
font = "Zeppelin32";
sizeEx = 0.03921;
};
class RscListBox
{
access = 0;
type = 5;
w = 0.4;
h = 0.4;
rowHeight = 0;
colorText[] = {0.8784,0.8471,0.651,1};
colorScrollbar[] = {0.95,0.95,0.95,1};
colorSelect[] = {0.95,0.95,0.95,1};
colorSelect2[] = {0.95,0.95,0.95,1};
colorSelectBackground[] = {0,0,0,1};
colorSelectBackground2[] = {0.8784,0.8471,0.651,1};
colorBackground[] = {0,0,0,1};
soundSelect[] = {"",0.1,1};
arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
class ScrollBar
{
	color[] = {1,1,1,0.6};
	colorActive[] = {1,1,1,1};
	colorDisabled[] = {1,1,1,0.3};
	shadow = 0;
	thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa";
	arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa";
	arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa";
	border = "\ca\ui\data\ui_border_scroll_ca.paa";
};
style = 16;
font = "Zeppelin32";
shadow = 2;
sizeEx = 0.03921;
color[] = {1,1,1,1};
period = 1.2;
maxHistoryDelay = 1;
autoScrollSpeed = -1;
autoScrollDelay = 5;
autoScrollRewind = 0;
};
class RscButton
{
access = 0;
type = 1;
text = "";
colorText[] = {0.8784,0.8471,0.651,1};
colorDisabled[] = {0.4,0.4,0.4,1};
colorBackground[] = {1,0.537,0,0.5};
colorBackgroundDisabled[] = {0.95,0.95,0.95,1};
colorBackgroundActive[] = {1,0.537,0,1};
colorFocused[] = {1,0.537,0,1};
colorShadow[] = {0.023529,0,0.0313725,1};
colorBorder[] = {0.023529,0,0.0313725,1};
soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
soundPush[] = {"\ca\ui\data\sound\new1",0,0};
soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
style = 2;
x = 0;
y = 0;
w = 0.095589;
h = 0.039216;
shadow = 2;
font = "Zeppelin32";
sizeEx = 0.03921;
offsetX = 0.003;
offsetY = 0.003;
offsetPressedX = 0.002;
offsetPressedY = 0.002;
borderSize = 0;
};
class RscShortcutButton
{
type = 16;
x = 0.1;
y = 0.1;
class HitZone
{
	left = 0.004;
	top = 0.029;
	right = 0.004;
	bottom = 0.029;
};
class ShortcutPos
{
	left = 0.0145;
	top = 0.026;
	w = 0.0392157;
	h = 0.0522876;
};
class TextPos
{
	left = 0.05;
	top = 0.034;
	right = 0.005;
	bottom = 0.005;
};
shortcuts[] = {};
textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)";
color[] = {0.8784,0.8471,0.651,1};
color2[] = {0.95,0.95,0.95,1};
colorDisabled[] = {1,1,1,0.25};
colorBackground[] = {1,1,1,1};
colorBackground2[] = {1,1,1,0.4};
class Attributes
{
	font = "Zeppelin32";
	color = "#E5E5E5";
	align = "left";
	shadow = "true";
};
idc = -1;
style = 0;
default = 0;
shadow = 2;
w = 0.183825;
h = 0.104575;
periodFocus = 1.2;
periodOver = 0.8;
animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa";
animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa";
animTextureOver = "\ca\ui\data\ui_button_over_ca.paa";
animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa";
animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa";
animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa";
period = 0.4;
font = "Zeppelin32";
size = 0.03921;
sizeEx = 0.03921;
text = "";
soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
soundPush[] = {"\ca\ui\data\sound\new1",0,0};
soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
action = "";
class AttributesImage
{
	font = "Zeppelin32";
	color = "#E5E5E5";
	align = "left";
};
};
class RscShortcutButtonMain
{
idc = -1;
style = 0;
default = 0;
w = 0.313726;
h = 0.104575;
color[] = {0.8784,0.8471,0.651,1};
colorDisabled[] = {1,1,1,0.25};
class HitZone
{
	left = 0;
	top = 0;
	right = 0;
	bottom = 0;
};
class ShortcutPos
{
	left = 0.0204;
	top = 0.026;
	w = 0.0392157;
	h = 0.0522876;
};
class TextPos
{
	left = 0.08;
	top = 0.034;
	right = 0.005;
	bottom = 0.005;
};
animTextureNormal = "\ca\ui\data\ui_button_main_normal_ca.paa";
animTextureDisabled = "\ca\ui\data\ui_button_main_disabled_ca.paa";
animTextureOver = "\ca\ui\data\ui_button_main_over_ca.paa";
animTextureFocused = "\ca\ui\data\ui_button_main_focus_ca.paa";
animTexturePressed = "\ca\ui\data\ui_button_main_down_ca.paa";
animTextureDefault = "\ca\ui\data\ui_button_main_normal_ca.paa";
period = 0.5;
font = "Zeppelin32";
size = 0.03921;
sizeEx = 0.03921;
text = "";
soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
soundPush[] = {"\ca\ui\data\sound\new1",0,0};
soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
action = "";
class Attributes
{
	font = "Zeppelin32";
	color = "#E5E5E5";
	align = "left";
	shadow = "false";
};
class AttributesImage
{
	font = "Zeppelin32";
	color = "#E5E5E5";
	align = "false";
};
};
class RscFrame
{
type = 0;
idc = -1;
style = 64;
shadow = 2;
colorBackground[] = {0,0,0,0};
colorText[] = {1,1,1,1};
font = "Zeppelin32";
sizeEx = 0.02;
text = "";
};
class RscSlider
{
access = 0;
type = 3;
style = 1024;
w = 0.3;
color[] = {1,1,1,0.8};
colorActive[] = {1,1,1,1};
shadow = 0;
h = 0.025;
};

class interactiveMenu: RscListbox
{
idc = 1500;
text = "Call 911, Call EMS, Annonomous Call, My Purchased Properties";
x = 22 * GUI_GRID_W + GUI_GRID_X;
y = 0 * GUI_GRID_H + GUI_GRID_Y;
w = 10 * GUI_GRID_W;
h = 14 * GUI_GRID_H;
};
class giveItem: RscButton
{
idc = 1601;
text = "GIVE";
x = 27.5 * GUI_GRID_W + GUI_GRID_X;
y = 16 * GUI_GRID_H + GUI_GRID_Y;
w = 4.5 * GUI_GRID_W;
h = 1 * GUI_GRID_H;
};
class dropButton: RscButton
{
idc = 1602;
text = "DROP";
x = 22.5 * GUI_GRID_W + GUI_GRID_X;
y = 16 * GUI_GRID_H + GUI_GRID_Y;
w = 4.5 * GUI_GRID_W;
h = 1 * GUI_GRID_H;
};
class useButton: RscButton
{
idc = 1603;
text = "USE";
x = 17.5 * GUI_GRID_W + GUI_GRID_X;
y = 16 * GUI_GRID_H + GUI_GRID_Y;
w = 4.5 * GUI_GRID_W;
h = 1 * GUI_GRID_H;
};
class currentEmployment: RscText
{
idc = 1000;
text = "######";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 0 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
colorText[] = {0,0,0,0,0,0};
colorBackgroundActive[] = {0,0,0,0,0,0};
};
class personnelRole: RscText
{
idc = 1001;
text = "######";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 1 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class healthStats: RscText
{
idc = 1002;
text = "100/100";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 2 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class hungerStats: RscText
{
idc = 1003;
text = "100/100";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 3 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class thirstStats: RscText
{
idc = 1004;
text = "100/100";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 4 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class alcoholStats: RscText
{
idc = 1005;
text = "000/100";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 5 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class strengthStats: RscText
{
idc = 1006;
text = "Level 1";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 7 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class miningStats: RscText
{
idc = 1007;
text = "Level 1";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 8 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class vehicleStats: RscText
{
idc = 1008;
text = "Level 1";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 9 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class aircraftStats: RscText
{
idc = 1009;
text = "Level 1";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 10 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class gatheringStats: RscText
{
idc = 1010;
text = "Level 1";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 11 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class driversLicense: RscText
{
idc = 1011;
text = "Yes";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 13 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class aircraftLicense: RscText
{
idc = 1012;
text = "Yes";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 14 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class medicalLicense: RscText
{
idc = 1013;
text = "Yes";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 15 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class weaponsLicense: RscText
{
idc = 1014;
text = "Pistol: Yes / Rifle: Yes";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 16 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};

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Happy New Year! I hope this helps you. :)

Dialogs

Below is a combination of the class lists which you posted above, with the addition of two more classes. Store the below in a "dialogs.hpp" file.

Note: "Define Dialogs" marks the start of your actual dialog classes.

///////////////////////////////////////////////////////////////////////////
/// Styles
///////////////////////////////////////////////////////////////////////////

// Control types
#define CT_STATIC           0
#define CT_BUTTON           1
#define CT_EDIT             2
#define CT_SLIDER           3
#define CT_COMBO            4
#define CT_LISTBOX          5
#define CT_TOOLBOX          6
#define CT_CHECKBOXES       7
#define CT_PROGRESS         8
#define CT_HTML             9
#define CT_STATIC_SKEW      10
#define CT_ACTIVETEXT       11
#define CT_TREE             12
#define CT_STRUCTURED_TEXT  13
#define CT_CONTEXT_MENU     14
#define CT_CONTROLS_GROUP   15
#define CT_SHORTCUTBUTTON   16
#define CT_XKEYDESC         40
#define CT_XBUTTON          41
#define CT_XLISTBOX         42
#define CT_XSLIDER          43
#define CT_XCOMBO           44
#define CT_ANIMATED_TEXTURE 45
#define CT_OBJECT           80
#define CT_OBJECT_ZOOM      81
#define CT_OBJECT_CONTAINER 82
#define CT_OBJECT_CONT_ANIM 83
#define CT_LINEBREAK        98
#define CT_USER             99
#define CT_MAP              100
#define CT_MAP_MAIN         101
#define CT_LISTNBOX         102

// Static styles
#define ST_POS            0x0F
#define ST_HPOS           0x03
#define ST_VPOS           0x0C
#define ST_LEFT           0x00
#define ST_RIGHT          0x01
#define ST_CENTER         0x02
#define ST_DOWN           0x04
#define ST_UP             0x08
#define ST_VCENTER        0x0C

#define ST_TYPE           0xF0
#define ST_SINGLE         0x00
#define ST_MULTI          0x10
#define ST_TITLE_BAR      0x20
#define ST_PICTURE        0x30
#define ST_FRAME          0x40
#define ST_BACKGROUND     0x50
#define ST_GROUP_BOX      0x60
#define ST_GROUP_BOX2     0x70
#define ST_HUD_BACKGROUND 0x80
#define ST_TILE_PICTURE   0x90
#define ST_WITH_RECT      0xA0
#define ST_LINE           0xB0

#define ST_SHADOW         0x100
#define ST_NO_RECT        0x200
#define ST_KEEP_ASPECT_RATIO  0x800

#define ST_TITLE          ST_TITLE_BAR + ST_CENTER

// Slider styles
#define SL_DIR            0x400
#define SL_VERT           0
#define SL_HORZ           0x400

#define SL_TEXTURES       0x10

// progress bar 
#define ST_VERTICAL       0x01
#define ST_HORIZONTAL     0

// Listbox styles
#define LB_TEXTURES       0x10
#define LB_MULTI          0x20

// Tree styles
#define TR_SHOWROOT       1
#define TR_AUTOCOLLAPSE   2

// MessageBox styles
#define MB_BUTTON_OK      1
#define MB_BUTTON_CANCEL  2
#define MB_BUTTON_USER    4


///////////////////////////////////////////////////////////////////////////
/// Base Classes
///////////////////////////////////////////////////////////////////////////
class RscText
{
access = 0;
type = 0;
idc = -1;
colorBackground[] = {0,0,0,0};
colorText[] = {0.8784,0.8471,0.651,1};
text = "";
fixedWidth = 0;
x = 0;
y = 0;
h = 0.037;
w = 0.3;
style = 0;
shadow = 2;
font = "Zeppelin32";
SizeEx = 0.03921;
};
class RscStructuredText
{
access = 0;
type = 13;
idc = -1;
style = 0;
colorText[] = {0.8784,0.8471,0.651,1};
class Attributes
{
	font = "Zeppelin32";
	color = "#e0d8a6";
	align = "center";
	shadow = 1;
};
x = 0;
y = 0;
h = 0.035;
w = 0.1;
text = "";
size = 0.03921;
shadow = 2;
};
class RscPicture
{
access = 0;
type = 0;
idc = -1;
style = 48;
colorBackground[] = {0,0,0,0};
colorText[] = {1,1,1,1};
font = "TahomaB";
sizeEx = 0;
lineSpacing = 0;
text = "";
fixedWidth = 0;
shadow = 0;
x = 0;
y = 0;
w = 0.2;
h = 0.15;
};
class RscEdit
{
access = 0;
type = 2;
x = 0;
y = 0;
h = 0.04;
w = 0.2;
colorBackground[] = {0,0,0,1};
colorText[] = {0.95,0.95,0.95,1};
colorSelection[] = {0.8784,0.8471,0.651,1};
autocomplete = "";
text = "";
size = 0.2;
style = "0x00 + 0x40";
font = "Zeppelin32";
shadow = 2;
sizeEx = 0.03921;
};
class RscCombo
{
access = 0;
type = 4;
style = 0;
colorSelect[] = {0.023529,0,0.0313725,1};
colorText[] = {0.023529,0,0.0313725,1};
colorBackground[] = {0.95,0.95,0.95,1};
colorScrollbar[] = {0.023529,0,0.0313725,1};
soundSelect[] = {"",0.1,1};
soundExpand[] = {"",0.1,1};
soundCollapse[] = {"",0.1,1};
maxHistoryDelay = 1;
class ScrollBar
{
	color[] = {1,1,1,0.6};
	colorActive[] = {1,1,1,1};
	colorDisabled[] = {1,1,1,0.3};
	shadow = 0;
	thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa";
	arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa";
	arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa";
	border = "\ca\ui\data\ui_border_scroll_ca.paa";
};
x = 0;
y = 0;
w = 0.12;
h = 0.035;
shadow = 0;
colorSelectBackground[] = {0.8784,0.8471,0.651,1};
arrowEmpty = "\ca\ui\data\ui_arrow_combo_ca.paa";
arrowFull = "\ca\ui\data\ui_arrow_combo_active_ca.paa";
wholeHeight = 0.45;
color[] = {0,0,0,0.6};
colorActive[] = {0,0,0,1};
colorDisabled[] = {0,0,0,0.3};
font = "Zeppelin32";
sizeEx = 0.03921;
};
class RscListBox
{
access = 0;
type = 5;
w = 0.4;
h = 0.4;
rowHeight = 0;
colorText[] = {0.8784,0.8471,0.651,1};
colorScrollbar[] = {0.95,0.95,0.95,1};
colorSelect[] = {0.95,0.95,0.95,1};
colorSelect2[] = {0.95,0.95,0.95,1};
colorSelectBackground[] = {0,0,0,1};
colorSelectBackground2[] = {0.8784,0.8471,0.651,1};
colorBackground[] = {0,0,0,1};
soundSelect[] = {"",0.1,1};
arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
class ScrollBar
{
	color[] = {1,1,1,0.6};
	colorActive[] = {1,1,1,1};
	colorDisabled[] = {1,1,1,0.3};
	shadow = 0;
	thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa";
	arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa";
	arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa";
	border = "\ca\ui\data\ui_border_scroll_ca.paa";
};
style = 16;
font = "Zeppelin32";
shadow = 2;
sizeEx = 0.03921;
color[] = {1,1,1,1};
period = 1.2;
maxHistoryDelay = 1;
autoScrollSpeed = -1;
autoScrollDelay = 5;
autoScrollRewind = 0;
};
class RscButton
{
access = 0;
type = 1;
text = "";
colorText[] = {0.8784,0.8471,0.651,1};
colorDisabled[] = {0.4,0.4,0.4,1};
colorBackground[] = {1,0.537,0,0.5};
colorBackgroundDisabled[] = {0.95,0.95,0.95,1};
colorBackgroundActive[] = {1,0.537,0,1};
colorFocused[] = {1,0.537,0,1};
colorShadow[] = {0.023529,0,0.0313725,1};
colorBorder[] = {0.023529,0,0.0313725,1};
soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
soundPush[] = {"\ca\ui\data\sound\new1",0,0};
soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
style = 2;
x = 0;
y = 0;
w = 0.095589;
h = 0.039216;
shadow = 2;
font = "Zeppelin32";
sizeEx = 0.03921;
offsetX = 0.003;
offsetY = 0.003;
offsetPressedX = 0.002;
offsetPressedY = 0.002;
borderSize = 0;
};
class RscShortcutButton
{
type = 16;
x = 0.1;
y = 0.1;
class HitZone
{
	left = 0.004;
	top = 0.029;
	right = 0.004;
	bottom = 0.029;
};
class ShortcutPos
{
	left = 0.0145;
	top = 0.026;
	w = 0.0392157;
	h = 0.0522876;
};
class TextPos
{
	left = 0.05;
	top = 0.034;
	right = 0.005;
	bottom = 0.005;
};
shortcuts[] = {};
textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)";
color[] = {0.8784,0.8471,0.651,1};
color2[] = {0.95,0.95,0.95,1};
colorDisabled[] = {1,1,1,0.25};
colorBackground[] = {1,1,1,1};
colorBackground2[] = {1,1,1,0.4};
class Attributes
{
	font = "Zeppelin32";
	color = "#E5E5E5";
	align = "left";
	shadow = "true";
};
idc = -1;
style = 0;
default = 0;
shadow = 2;
w = 0.183825;
h = 0.104575;
periodFocus = 1.2;
periodOver = 0.8;
animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa";
animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa";
animTextureOver = "\ca\ui\data\ui_button_over_ca.paa";
animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa";
animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa";
animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa";
period = 0.4;
font = "Zeppelin32";
size = 0.03921;
sizeEx = 0.03921;
text = "";
soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
soundPush[] = {"\ca\ui\data\sound\new1",0,0};
soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
action = "";
class AttributesImage
{
	font = "Zeppelin32";
	color = "#E5E5E5";
	align = "left";
};
};
class RscShortcutButtonMain
{
idc = -1;
style = 0;
default = 0;
w = 0.313726;
h = 0.104575;
color[] = {0.8784,0.8471,0.651,1};
colorDisabled[] = {1,1,1,0.25};
class HitZone
{
	left = 0;
	top = 0;
	right = 0;
	bottom = 0;
};
class ShortcutPos
{
	left = 0.0204;
	top = 0.026;
	w = 0.0392157;
	h = 0.0522876;
};
class TextPos
{
	left = 0.08;
	top = 0.034;
	right = 0.005;
	bottom = 0.005;
};
animTextureNormal = "\ca\ui\data\ui_button_main_normal_ca.paa";
animTextureDisabled = "\ca\ui\data\ui_button_main_disabled_ca.paa";
animTextureOver = "\ca\ui\data\ui_button_main_over_ca.paa";
animTextureFocused = "\ca\ui\data\ui_button_main_focus_ca.paa";
animTexturePressed = "\ca\ui\data\ui_button_main_down_ca.paa";
animTextureDefault = "\ca\ui\data\ui_button_main_normal_ca.paa";
period = 0.5;
font = "Zeppelin32";
size = 0.03921;
sizeEx = 0.03921;
text = "";
soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
soundPush[] = {"\ca\ui\data\sound\new1",0,0};
soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
action = "";
class Attributes
{
	font = "Zeppelin32";
	color = "#E5E5E5";
	align = "left";
	shadow = "false";
};
class AttributesImage
{
	font = "Zeppelin32";
	color = "#E5E5E5";
	align = "false";
};
};
class RscFrame
{
type = 0;
idc = -1;
style = 64;
shadow = 2;
colorBackground[] = {0,0,0,0};
colorText[] = {1,1,1,1};
font = "Zeppelin32";
sizeEx = 0.02;
text = "";
};
class RscSlider
{
access = 0;
type = 3;
style = 1024;
w = 0.3;
color[] = {1,1,1,0.8};
colorActive[] = {1,1,1,1};
shadow = 0;
h = 0.025;
};

///////////////////////////////////////////////////////////////////////////
/// Define Dialogs
///////////////////////////////////////////////////////////////////////////

class gui-classname{
idd = 0;
movingEnable = true;

class controls {
class interactiveMenu: RscListbox
{
idc = 1500;
text = "Call 911, Call EMS, Annonomous Call, My Purchased Properties";
x = 22 * GUI_GRID_W + GUI_GRID_X;
y = 0 * GUI_GRID_H + GUI_GRID_Y;
w = 10 * GUI_GRID_W;
h = 14 * GUI_GRID_H;
};
class giveItem: RscButton
{
idc = 1601;
text = "GIVE";
x = 27.5 * GUI_GRID_W + GUI_GRID_X;
y = 16 * GUI_GRID_H + GUI_GRID_Y;
w = 4.5 * GUI_GRID_W;
h = 1 * GUI_GRID_H;
};
class dropButton: RscButton
{
idc = 1602;
text = "DROP";
x = 22.5 * GUI_GRID_W + GUI_GRID_X;
y = 16 * GUI_GRID_H + GUI_GRID_Y;
w = 4.5 * GUI_GRID_W;
h = 1 * GUI_GRID_H;
};
class useButton: RscButton
{
idc = 1603;
text = "USE";
x = 17.5 * GUI_GRID_W + GUI_GRID_X;
y = 16 * GUI_GRID_H + GUI_GRID_Y;
w = 4.5 * GUI_GRID_W;
h = 1 * GUI_GRID_H;
};
class currentEmployment: RscText
{
idc = 1000;
text = "######";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 0 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
colorText[] = {0,0,0,0,0,0};
colorBackgroundActive[] = {0,0,0,0,0,0};
};
class personnelRole: RscText
{
idc = 1001;
text = "######";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 1 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class healthStats: RscText
{
idc = 1002;
text = "100/100";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 2 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class hungerStats: RscText
{
idc = 1003;
text = "100/100";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 3 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class thirstStats: RscText
{
idc = 1004;
text = "100/100";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 4 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class alcoholStats: RscText
{
idc = 1005;
text = "000/100";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 5 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class strengthStats: RscText
{
idc = 1006;
text = "Level 1";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 7 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class miningStats: RscText
{
idc = 1007;
text = "Level 1";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 8 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class vehicleStats: RscText
{
idc = 1008;
text = "Level 1";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 9 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class aircraftStats: RscText
{
idc = 1009;
text = "Level 1";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 10 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class gatheringStats: RscText
{
idc = 1010;
text = "Level 1";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 11 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class driversLicense: RscText
{
idc = 1011;
text = "Yes";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 13 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class aircraftLicense: RscText
{
idc = 1012;
text = "Yes";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 14 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class medicalLicense: RscText
{
idc = 1013;
text = "Yes";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 15 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class weaponsLicense: RscText
{
idc = 1014;
text = "Pistol: Yes / Rifle: Yes";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 16 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
};
};

Description

Make sure to #include the created .hpp file within the your description.ext file.

#include "resources\dialogs.hpp"

Usage

To call, close and check your dialogs use the following commands.

createDialog

closeDialog

dialog

For additional information and options, check out the Dialog Control page.

Edited by MissileMoose

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Happy New Year! I hope this helps you. :)

Dialogs

Below is a combination of the class lists which you posted above, with the addition of two more classes. Store the below in a "dialogs.hpp" file.

Note: "Define Dialogs" marks the start of your actual dialog classes.

///////////////////////////////////////////////////////////////////////////
/// Styles
///////////////////////////////////////////////////////////////////////////

// Control types
#define CT_STATIC           0
#define CT_BUTTON           1
#define CT_EDIT             2
#define CT_SLIDER           3
#define CT_COMBO            4
#define CT_LISTBOX          5
#define CT_TOOLBOX          6
#define CT_CHECKBOXES       7
#define CT_PROGRESS         8
#define CT_HTML             9
#define CT_STATIC_SKEW      10
#define CT_ACTIVETEXT       11
#define CT_TREE             12
#define CT_STRUCTURED_TEXT  13
#define CT_CONTEXT_MENU     14
#define CT_CONTROLS_GROUP   15
#define CT_SHORTCUTBUTTON   16
#define CT_XKEYDESC         40
#define CT_XBUTTON          41
#define CT_XLISTBOX         42
#define CT_XSLIDER          43
#define CT_XCOMBO           44
#define CT_ANIMATED_TEXTURE 45
#define CT_OBJECT           80
#define CT_OBJECT_ZOOM      81
#define CT_OBJECT_CONTAINER 82
#define CT_OBJECT_CONT_ANIM 83
#define CT_LINEBREAK        98
#define CT_USER             99
#define CT_MAP              100
#define CT_MAP_MAIN         101
#define CT_LISTNBOX         102

// Static styles
#define ST_POS            0x0F
#define ST_HPOS           0x03
#define ST_VPOS           0x0C
#define ST_LEFT           0x00
#define ST_RIGHT          0x01
#define ST_CENTER         0x02
#define ST_DOWN           0x04
#define ST_UP             0x08
#define ST_VCENTER        0x0C

#define ST_TYPE           0xF0
#define ST_SINGLE         0x00
#define ST_MULTI          0x10
#define ST_TITLE_BAR      0x20
#define ST_PICTURE        0x30
#define ST_FRAME          0x40
#define ST_BACKGROUND     0x50
#define ST_GROUP_BOX      0x60
#define ST_GROUP_BOX2     0x70
#define ST_HUD_BACKGROUND 0x80
#define ST_TILE_PICTURE   0x90
#define ST_WITH_RECT      0xA0
#define ST_LINE           0xB0

#define ST_SHADOW         0x100
#define ST_NO_RECT        0x200
#define ST_KEEP_ASPECT_RATIO  0x800

#define ST_TITLE          ST_TITLE_BAR + ST_CENTER

// Slider styles
#define SL_DIR            0x400
#define SL_VERT           0
#define SL_HORZ           0x400

#define SL_TEXTURES       0x10

// progress bar 
#define ST_VERTICAL       0x01
#define ST_HORIZONTAL     0

// Listbox styles
#define LB_TEXTURES       0x10
#define LB_MULTI          0x20

// Tree styles
#define TR_SHOWROOT       1
#define TR_AUTOCOLLAPSE   2

// MessageBox styles
#define MB_BUTTON_OK      1
#define MB_BUTTON_CANCEL  2
#define MB_BUTTON_USER    4


///////////////////////////////////////////////////////////////////////////
/// Base Classes
///////////////////////////////////////////////////////////////////////////
class RscText
{
access = 0;
type = 0;
idc = -1;
colorBackground[] = {0,0,0,0};
colorText[] = {0.8784,0.8471,0.651,1};
text = "";
fixedWidth = 0;
x = 0;
y = 0;
h = 0.037;
w = 0.3;
style = 0;
shadow = 2;
font = "Zeppelin32";
SizeEx = 0.03921;
};
class RscStructuredText
{
access = 0;
type = 13;
idc = -1;
style = 0;
colorText[] = {0.8784,0.8471,0.651,1};
class Attributes
{
	font = "Zeppelin32";
	color = "#e0d8a6";
	align = "center";
	shadow = 1;
};
x = 0;
y = 0;
h = 0.035;
w = 0.1;
text = "";
size = 0.03921;
shadow = 2;
};
class RscPicture
{
access = 0;
type = 0;
idc = -1;
style = 48;
colorBackground[] = {0,0,0,0};
colorText[] = {1,1,1,1};
font = "TahomaB";
sizeEx = 0;
lineSpacing = 0;
text = "";
fixedWidth = 0;
shadow = 0;
x = 0;
y = 0;
w = 0.2;
h = 0.15;
};
class RscEdit
{
access = 0;
type = 2;
x = 0;
y = 0;
h = 0.04;
w = 0.2;
colorBackground[] = {0,0,0,1};
colorText[] = {0.95,0.95,0.95,1};
colorSelection[] = {0.8784,0.8471,0.651,1};
autocomplete = "";
text = "";
size = 0.2;
style = "0x00 + 0x40";
font = "Zeppelin32";
shadow = 2;
sizeEx = 0.03921;
};
class RscCombo
{
access = 0;
type = 4;
style = 0;
colorSelect[] = {0.023529,0,0.0313725,1};
colorText[] = {0.023529,0,0.0313725,1};
colorBackground[] = {0.95,0.95,0.95,1};
colorScrollbar[] = {0.023529,0,0.0313725,1};
soundSelect[] = {"",0.1,1};
soundExpand[] = {"",0.1,1};
soundCollapse[] = {"",0.1,1};
maxHistoryDelay = 1;
class ScrollBar
{
	color[] = {1,1,1,0.6};
	colorActive[] = {1,1,1,1};
	colorDisabled[] = {1,1,1,0.3};
	shadow = 0;
	thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa";
	arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa";
	arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa";
	border = "\ca\ui\data\ui_border_scroll_ca.paa";
};
x = 0;
y = 0;
w = 0.12;
h = 0.035;
shadow = 0;
colorSelectBackground[] = {0.8784,0.8471,0.651,1};
arrowEmpty = "\ca\ui\data\ui_arrow_combo_ca.paa";
arrowFull = "\ca\ui\data\ui_arrow_combo_active_ca.paa";
wholeHeight = 0.45;
color[] = {0,0,0,0.6};
colorActive[] = {0,0,0,1};
colorDisabled[] = {0,0,0,0.3};
font = "Zeppelin32";
sizeEx = 0.03921;
};
class RscListBox
{
access = 0;
type = 5;
w = 0.4;
h = 0.4;
rowHeight = 0;
colorText[] = {0.8784,0.8471,0.651,1};
colorScrollbar[] = {0.95,0.95,0.95,1};
colorSelect[] = {0.95,0.95,0.95,1};
colorSelect2[] = {0.95,0.95,0.95,1};
colorSelectBackground[] = {0,0,0,1};
colorSelectBackground2[] = {0.8784,0.8471,0.651,1};
colorBackground[] = {0,0,0,1};
soundSelect[] = {"",0.1,1};
arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
class ScrollBar
{
	color[] = {1,1,1,0.6};
	colorActive[] = {1,1,1,1};
	colorDisabled[] = {1,1,1,0.3};
	shadow = 0;
	thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa";
	arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa";
	arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa";
	border = "\ca\ui\data\ui_border_scroll_ca.paa";
};
style = 16;
font = "Zeppelin32";
shadow = 2;
sizeEx = 0.03921;
color[] = {1,1,1,1};
period = 1.2;
maxHistoryDelay = 1;
autoScrollSpeed = -1;
autoScrollDelay = 5;
autoScrollRewind = 0;
};
class RscButton
{
access = 0;
type = 1;
text = "";
colorText[] = {0.8784,0.8471,0.651,1};
colorDisabled[] = {0.4,0.4,0.4,1};
colorBackground[] = {1,0.537,0,0.5};
colorBackgroundDisabled[] = {0.95,0.95,0.95,1};
colorBackgroundActive[] = {1,0.537,0,1};
colorFocused[] = {1,0.537,0,1};
colorShadow[] = {0.023529,0,0.0313725,1};
colorBorder[] = {0.023529,0,0.0313725,1};
soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
soundPush[] = {"\ca\ui\data\sound\new1",0,0};
soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
style = 2;
x = 0;
y = 0;
w = 0.095589;
h = 0.039216;
shadow = 2;
font = "Zeppelin32";
sizeEx = 0.03921;
offsetX = 0.003;
offsetY = 0.003;
offsetPressedX = 0.002;
offsetPressedY = 0.002;
borderSize = 0;
};
class RscShortcutButton
{
type = 16;
x = 0.1;
y = 0.1;
class HitZone
{
	left = 0.004;
	top = 0.029;
	right = 0.004;
	bottom = 0.029;
};
class ShortcutPos
{
	left = 0.0145;
	top = 0.026;
	w = 0.0392157;
	h = 0.0522876;
};
class TextPos
{
	left = 0.05;
	top = 0.034;
	right = 0.005;
	bottom = 0.005;
};
shortcuts[] = {};
textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)";
color[] = {0.8784,0.8471,0.651,1};
color2[] = {0.95,0.95,0.95,1};
colorDisabled[] = {1,1,1,0.25};
colorBackground[] = {1,1,1,1};
colorBackground2[] = {1,1,1,0.4};
class Attributes
{
	font = "Zeppelin32";
	color = "#E5E5E5";
	align = "left";
	shadow = "true";
};
idc = -1;
style = 0;
default = 0;
shadow = 2;
w = 0.183825;
h = 0.104575;
periodFocus = 1.2;
periodOver = 0.8;
animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa";
animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa";
animTextureOver = "\ca\ui\data\ui_button_over_ca.paa";
animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa";
animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa";
animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa";
period = 0.4;
font = "Zeppelin32";
size = 0.03921;
sizeEx = 0.03921;
text = "";
soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
soundPush[] = {"\ca\ui\data\sound\new1",0,0};
soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
action = "";
class AttributesImage
{
	font = "Zeppelin32";
	color = "#E5E5E5";
	align = "left";
};
};
class RscShortcutButtonMain
{
idc = -1;
style = 0;
default = 0;
w = 0.313726;
h = 0.104575;
color[] = {0.8784,0.8471,0.651,1};
colorDisabled[] = {1,1,1,0.25};
class HitZone
{
	left = 0;
	top = 0;
	right = 0;
	bottom = 0;
};
class ShortcutPos
{
	left = 0.0204;
	top = 0.026;
	w = 0.0392157;
	h = 0.0522876;
};
class TextPos
{
	left = 0.08;
	top = 0.034;
	right = 0.005;
	bottom = 0.005;
};
animTextureNormal = "\ca\ui\data\ui_button_main_normal_ca.paa";
animTextureDisabled = "\ca\ui\data\ui_button_main_disabled_ca.paa";
animTextureOver = "\ca\ui\data\ui_button_main_over_ca.paa";
animTextureFocused = "\ca\ui\data\ui_button_main_focus_ca.paa";
animTexturePressed = "\ca\ui\data\ui_button_main_down_ca.paa";
animTextureDefault = "\ca\ui\data\ui_button_main_normal_ca.paa";
period = 0.5;
font = "Zeppelin32";
size = 0.03921;
sizeEx = 0.03921;
text = "";
soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
soundPush[] = {"\ca\ui\data\sound\new1",0,0};
soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
action = "";
class Attributes
{
	font = "Zeppelin32";
	color = "#E5E5E5";
	align = "left";
	shadow = "false";
};
class AttributesImage
{
	font = "Zeppelin32";
	color = "#E5E5E5";
	align = "false";
};
};
class RscFrame
{
type = 0;
idc = -1;
style = 64;
shadow = 2;
colorBackground[] = {0,0,0,0};
colorText[] = {1,1,1,1};
font = "Zeppelin32";
sizeEx = 0.02;
text = "";
};
class RscSlider
{
access = 0;
type = 3;
style = 1024;
w = 0.3;
color[] = {1,1,1,0.8};
colorActive[] = {1,1,1,1};
shadow = 0;
h = 0.025;
};

///////////////////////////////////////////////////////////////////////////
/// Define Dialogs
///////////////////////////////////////////////////////////////////////////

class gui-classname{
idd = 0;
movingEnable = true;

class controls {
class interactiveMenu: RscListbox
{
idc = 1500;
text = "Call 911, Call EMS, Annonomous Call, My Purchased Properties";
x = 22 * GUI_GRID_W + GUI_GRID_X;
y = 0 * GUI_GRID_H + GUI_GRID_Y;
w = 10 * GUI_GRID_W;
h = 14 * GUI_GRID_H;
};
class giveItem: RscButton
{
idc = 1601;
text = "GIVE";
x = 27.5 * GUI_GRID_W + GUI_GRID_X;
y = 16 * GUI_GRID_H + GUI_GRID_Y;
w = 4.5 * GUI_GRID_W;
h = 1 * GUI_GRID_H;
};
class dropButton: RscButton
{
idc = 1602;
text = "DROP";
x = 22.5 * GUI_GRID_W + GUI_GRID_X;
y = 16 * GUI_GRID_H + GUI_GRID_Y;
w = 4.5 * GUI_GRID_W;
h = 1 * GUI_GRID_H;
};
class useButton: RscButton
{
idc = 1603;
text = "USE";
x = 17.5 * GUI_GRID_W + GUI_GRID_X;
y = 16 * GUI_GRID_H + GUI_GRID_Y;
w = 4.5 * GUI_GRID_W;
h = 1 * GUI_GRID_H;
};
class currentEmployment: RscText
{
idc = 1000;
text = "######";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 0 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
colorText[] = {0,0,0,0,0,0};
colorBackgroundActive[] = {0,0,0,0,0,0};
};
class personnelRole: RscText
{
idc = 1001;
text = "######";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 1 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class healthStats: RscText
{
idc = 1002;
text = "100/100";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 2 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class hungerStats: RscText
{
idc = 1003;
text = "100/100";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 3 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class thirstStats: RscText
{
idc = 1004;
text = "100/100";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 4 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class alcoholStats: RscText
{
idc = 1005;
text = "000/100";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 5 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class strengthStats: RscText
{
idc = 1006;
text = "Level 1";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 7 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class miningStats: RscText
{
idc = 1007;
text = "Level 1";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 8 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class vehicleStats: RscText
{
idc = 1008;
text = "Level 1";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 9 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class aircraftStats: RscText
{
idc = 1009;
text = "Level 1";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 10 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class gatheringStats: RscText
{
idc = 1010;
text = "Level 1";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 11 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class driversLicense: RscText
{
idc = 1011;
text = "Yes";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 13 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class aircraftLicense: RscText
{
idc = 1012;
text = "Yes";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 14 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class medicalLicense: RscText
{
idc = 1013;
text = "Yes";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 15 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
class weaponsLicense: RscText
{
idc = 1014;
text = "Pistol: Yes / Rifle: Yes";
x = 0 * GUI_GRID_W + GUI_GRID_X;
y = 16 * GUI_GRID_H + GUI_GRID_Y;
w = 12 * GUI_GRID_W;
h = 1.5 * GUI_GRID_H;
};
};
};

Description

Make sure to #include the created .hpp file within the your description.ext file.

#include "resources\dialogs.hpp"

Usage

To call, close and check your dialogs use the following commands.

createDialog

closeDialog

dialog

For additional information and options, check out the Dialog Control page.

Do you think you could upload the files? I would just paste them into the mission folder, and I would look over them. It's the best way for me to learn it.

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