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aidas2

VehicleClasses problem

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2 Pbo's:

@LAF\Addons\Men_Desert\characters\dt\

@LAF\Addons\Men_Wodlnd\characters\dt\

I have 2 identical pbo files. Men_Desert and Men_Wodlnd.

The only difference in CfgVehicles.hpp in both folders is that the loadouts, model paths and classes are different.

Both Pbos have their own CfgVehicleClasses.hpp

Once I try them out ingame only one of the 2 classes shows up, so ingame it's either Men (desert) or Men (woodland), but not both classes.

Can anyone that understands these things take a look?

The files below are separated into their own pbos. Desert files are in one pbo and Woodland in another.

Here's both CfgVehicleClasses.hpp

For Men_Desert

class CfgVehicleClasses {
class LAF_MenD {
	displayName = "Men (desert)";
};
};

Men_Woodland

class CfgVehicleClasses {
class LAF_MenW {
	displayName = "Men (woodland)";
};
};

And here are my CfgVehicles.hpp

For Desert

class CfgFactionClasses {
   class LAF {
       displayName = "LAF";
       priority = 1;
       side = 1;
       primaryLanguage = "EN";
   }
} 
class CfgVehicles {
class CZ_Soldier_Pilot_EP1;	// External class reference

class Soldier_Pilot : CZ_Soldier_Pilot_EP1 {
	model = "\Men_Desert\Characters\laf_pilot";
	faction = "LAF"
	vehicleClass = "LAF_MenD";
	displayName = "Pilot";
	weapons[] = {glock17_EP1, "Throw", "NVGoggles", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "SmokeShell", "SmokeShellRed", "SmokeShellRed"};
};

class CZ_Soldier_DES_EP1;	// External class reference

class Rifleman : CZ_Soldier_DES_EP1 {
	model = "\Men_Desert\Characters\laf_soldier";
	faction = "LAF"
	vehicleClass = "LAF_MenD";
	displayName = "Rifleman";
	weapons[] = {G36A, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",};
};

class Medic : CZ_Soldier_DES_EP1 {
	model = "\Men_Desert\Characters\laf_soldier_medik";
	faction = "LAF"
	vehicleClass = "LAF_MenD";
	displayName = "Medic";
	weapons[] = {G36A, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",};
};

class Grenadier : CZ_Soldier_DES_EP1 {
	model = "\Men_Desert\Characters\laf_soldier";
	faction = "LAF"
	vehicleClass = "LAF_MenD";
	displayName = "Grenadier";
	weapons[] = {VIL_AG36, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "FlareWhite_M203", "FlareWhite_M203", "1Rnd_Smoke_M203", "1Rnd_Smoke_M203", };
};

class  CZ_Soldier_B_DES_EP1;	// External class reference

class RiflemanB :  CZ_Soldier_B_DES_EP1 {
	model = "\Men_Desert\Characters\laf_soldier";
	faction = "LAF"
	vehicleClass = "LAF_MenD";
	displayName = "Rifleman (Backpack)";
	backpack = "DE_Backpack_Specops_EP1";  //REIKIA NAUJO BACKPACKO SU G36 AMMO
	weapons[] = {G36A, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",};
};

class  CZ_Soldier_AT_DES_EP1;	// External class reference

class RiflemanCG :  CZ_Soldier_AT_DES_EP1 {
	model = "\Men_Desert\Characters\laf_soldier";
	faction = "LAF"
	vehicleClass = "LAF_MenD";
	displayName = "AT Specialist (CG)";
	backpack = "US_Assault_Pack_AT_EP1";
	weapons[] = {G36K, Carl_Gustav_M3, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "MAAWS_HEAT", "MAAWS_HEDP"};
};

class RiflemanAT :  CZ_Soldier_AT_DES_EP1 {
	model = "\Men_Desert\Characters\laf_soldier";
	faction = "LAF"
	vehicleClass = "LAF_MenD";
	displayName = "Rifleman (AT)";
	weapons[] = {G36K, m136, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "m136"};
};

class RiflemanJ :  CZ_Soldier_AT_DES_EP1 {
	model = "\Men_Desert\Characters\laf_soldier";
	faction = "LAF"
	vehicleClass = "LAF_MenD";
	displayName = "AT Specialist (Javelin)";
	weapons[] = {G36K, javelin, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "javelin", "javelin"};
};

class RiflemanAA :  CZ_Soldier_AT_DES_EP1 {
	model = "\Men_Desert\Characters\laf_soldier";
	faction = "LAF"
	vehicleClass = "LAF_MenD";
	displayName = "AA Specialist";
	weapons[] = {G36K, stinger, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "stinger", "stinger"};
};

class CZ_Soldier_SL_DES_EP1;	// External class reference

class RiflemanSL : CZ_Soldier_SL_DES_EP1 {
	model = "\Men_Desert\Characters\laf_soldier";
	faction = "LAF"
	vehicleClass = "LAF_MenD";
	displayName = "Squad Leader";
	weapons[] = {G36A, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",};
};

class CZ_Soldier_MG_DES_EP1;	// External class reference

class Machinegunner : CZ_Soldier_MG_DES_EP1 {
	model = "\Men_Desert\Characters\laf_soldier";
	faction = "LAF"
	vehicleClass = "LAF_MenD";
	displayName = "Machinegunner";
	weapons[] = {M240, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17"};
};	

class Asst_Machinegunner : CZ_Soldier_MG_DES_EP1 {
	model = "\Men_Desert\Characters\laf_soldier";
	faction = "LAF"
	vehicleClass = "LAF_MenD";
	displayName = "Asst. Machinegunner";
	backpack = "US_Backpack_AmmoMG_EP1";  
	weapons[] = {G36K, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",};
};	

class CZ_Soldier_Sniper_EP1;	// External class reference

class Spotter : CZ_Soldier_Sniper_EP1 {
	model = "\Men_Desert\Characters\ghillie_overall";
	faction = "LAF"
	vehicleClass = "LAF_MenD";
	displayName = "Spotter";
	weapons[] = {G36A, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector"};
	magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",};
};

class Sniper1 : CZ_Soldier_Sniper_EP1 {
	model = "\Men_Desert\Characters\ghillie_overall";
	faction = "LAF"
	vehicleClass = "LAF_MenD";
	displayName = "Sniper (M107)";
	weapons[] = {M107, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular"};
	magazines[] = {"10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",};
};

class Sniper2 : CZ_Soldier_Sniper_EP1 {
	model = "\Men_Desert\Characters\ghillie_overall";
	faction = "LAF"
	vehicleClass = "LAF_MenD";
	displayName = "Sniper (M24)";
	weapons[] = {M24_des_EP1, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular"};
	magazines[] = {"5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",};
};	
}

For Woodland

class CfgFactionClasses {
   class LAF {
       displayName = "LAF";
       priority = 1;
       side = 1;
       primaryLanguage = "EN";
   }
} 
class CfgVehicles {
class CZ_Soldier_Pilot_EP1;	// External class reference

class Soldier_Pilot : CZ_Soldier_Pilot_EP1 {
	model = "\Men_Wodlnd\Characters\laf_pilot";
	faction = "LAF"
	vehicleClass = "LAF_MenW";
	displayName = "Pilot";
	weapons[] = {glock17_EP1, "Throw", "NVGoggles", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "SmokeShell", "SmokeShellRed", "SmokeShellRed"};
};

class CZ_Soldier_DES_EP1;	// External class reference

class Rifleman : CZ_Soldier_DES_EP1 {
	model = "\Men_Wodlnd\Characters\laf_soldier";
	faction = "LAF"
	vehicleClass = "LAF_MenW";
	displayName = "Rifleman";
	weapons[] = {vil_G36VA4Eot, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
};

class Medic : CZ_Soldier_DES_EP1 {
	model = "\Men_Wodlnd\Characters\laf_soldier_medik";
	faction = "LAF"
	vehicleClass = "LAF_MenW";
	displayName = "Medic";
	weapons[] = {vil_G36VA4 , "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
};

class Grenadier : CZ_Soldier_DES_EP1 {
	model = "\Men_Wodlnd\Characters\laf_soldier";
	faction = "LAF"
	vehicleClass = "LAF_MenW";
	displayName = "Grenadier";
	weapons[] = {vil_AG36KA4, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "FlareWhite_M203", "FlareWhite_M203", "1Rnd_Smoke_M203", "1Rnd_Smoke_M203", };
};

class  CZ_Soldier_B_DES_EP1;	// External class reference

class RiflemanB :  CZ_Soldier_B_DES_EP1 {
	model = "\Men_Wodlnd\Characters\laf_soldier";
	faction = "LAF"
	vehicleClass = "LAF_MenW";
	displayName = "Rifleman (Backpack)";
	backpack = "DE_Backpack_Specops_EP1";  //REIKIA NAUJO BACKPACKO SU G36 AMMO
	weapons[] = {vil_G36VA4Eot,"Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
};

class  CZ_Soldier_AT_DES_EP1;	// External class reference

class RiflemanCG :  CZ_Soldier_AT_DES_EP1 {
	model = "\Men_Wodlnd\Characters\laf_soldier";
	faction = "LAF"
	vehicleClass = "LAF_MenW";
	displayName = "AT Specialist (CG)";
	backpack = "US_Assault_Pack_AT_EP1";
	weapons[] = {vil_G36VA4, Carl_Gustav_M3, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "MAAWS_HEAT", "MAAWS_HEDP"};
};

class RiflemanAT :  CZ_Soldier_AT_DES_EP1 {
	model = "\Men_Wodlnd\Characters\laf_soldier";
	faction = "LAF"
	vehicleClass = "LAF_MenW";
	displayName = "Rifleman (AT)";
	weapons[] = {vil_G36VA4Eot, m136, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "17Rnd_9x19_glock17", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "m136"};
};

class RiflemanJ :  CZ_Soldier_AT_DES_EP1 {
	model = "\Men_Wodlnd\Characters\laf_soldier";
	faction = "LAF"
	vehicleClass = "LAF_MenW";
	displayName = "AT Specialist (Javelin)";
	weapons[] = {vil_G36VA4 , javelin, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "javelin", "javelin"};
};

class RiflemanAA :  CZ_Soldier_AT_DES_EP1 {
	model = "\Men_Wodlnd\Characters\laf_soldier";
	faction = "LAF"
	vehicleClass = "LAF_MenW";
	displayName = "AA Specialist";
	weapons[] = {vil_G36VA4 , stinger, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "stinger", "stinger"};
};

class CZ_Soldier_SL_DES_EP1;	// External class reference

class RiflemanSL : CZ_Soldier_SL_DES_EP1 {
	model = "\Men_Wodlnd\Characters\laf_soldier";
	faction = "LAF"
	vehicleClass = "LAF_MenW";
	displayName = "Squad Leader";
	weapons[] = {vil_G36VA4Eot, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",};
};

class CZ_Soldier_MG_DES_EP1;	// External class reference

class Machinegunner : CZ_Soldier_MG_DES_EP1 {
	model = "\Men_Wodlnd\Characters\laf_soldier";
	faction = "LAF"
	vehicleClass = "LAF_MenW";
	displayName = "Machinegunner";
	weapons[] = {M240, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17"};
};	

class Asst_Machinegunner : CZ_Soldier_MG_DES_EP1 {
	model = "\Men_Wodlnd\Characters\laf_soldier";
	faction = "LAF"
	vehicleClass = "LAF_MenW";
	displayName = "Asst. Machinegunner";
	backpack = "US_Backpack_AmmoMG_EP1";  
	weapons[] = {vil_G36VA4Eot, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"};
	magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"};
};	

class CZ_Soldier_Sniper_EP1;	// External class reference

class Spotter : CZ_Soldier_Sniper_EP1 {
	model = "\Men_Wodlnd\Characters\ghillie_overall";
	faction = "LAF"
	vehicleClass = "LAF_MenW";
	displayName = "Spotter";
	weapons[] = {G36A, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector"};
	magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",};
};

class Sniper1 : CZ_Soldier_Sniper_EP1 {
	model = "\Men_Wodlnd\Characters\ghillie_overall";
	faction = "LAF"
	vehicleClass = "LAF_MenW";
	displayName = "Sniper (M107)";
	weapons[] = {M107, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular"};
	magazines[] = {"10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",};
};

class Sniper2 : CZ_Soldier_Sniper_EP1 {
	model = "\Men_Wodlnd\Characters\ghillie_overall";
	faction = "LAF"
	vehicleClass = "LAF_MenW";
	displayName = "Sniper (M24)";
	weapons[] = {M24_des_EP1, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular"};
	magazines[] = {"5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",};
};	
}

Both classes are separated with LAF_MenW and LAF_MenD and yet only one of them shows up ingame, anyone have any ideas?

Edited by aidas2

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