aidas2 10 Posted December 30, 2012 (edited) 2 Pbo's: @LAF\Addons\Men_Desert\characters\dt\ @LAF\Addons\Men_Wodlnd\characters\dt\ I have 2 identical pbo files. Men_Desert and Men_Wodlnd. The only difference in CfgVehicles.hpp in both folders is that the loadouts, model paths and classes are different. Both Pbos have their own CfgVehicleClasses.hpp Once I try them out ingame only one of the 2 classes shows up, so ingame it's either Men (desert) or Men (woodland), but not both classes. Can anyone that understands these things take a look? The files below are separated into their own pbos. Desert files are in one pbo and Woodland in another. Here's both CfgVehicleClasses.hpp For Men_Desert class CfgVehicleClasses { class LAF_MenD { displayName = "Men (desert)"; }; }; Men_Woodland class CfgVehicleClasses { class LAF_MenW { displayName = "Men (woodland)"; }; }; And here are my CfgVehicles.hpp For Desert class CfgFactionClasses { class LAF { displayName = "LAF"; priority = 1; side = 1; primaryLanguage = "EN"; } } class CfgVehicles { class CZ_Soldier_Pilot_EP1; // External class reference class Soldier_Pilot : CZ_Soldier_Pilot_EP1 { model = "\Men_Desert\Characters\laf_pilot"; faction = "LAF" vehicleClass = "LAF_MenD"; displayName = "Pilot"; weapons[] = {glock17_EP1, "Throw", "NVGoggles", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "SmokeShell", "SmokeShellRed", "SmokeShellRed"}; }; class CZ_Soldier_DES_EP1; // External class reference class Rifleman : CZ_Soldier_DES_EP1 { model = "\Men_Desert\Characters\laf_soldier"; faction = "LAF" vehicleClass = "LAF_MenD"; displayName = "Rifleman"; weapons[] = {G36A, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",}; }; class Medic : CZ_Soldier_DES_EP1 { model = "\Men_Desert\Characters\laf_soldier_medik"; faction = "LAF" vehicleClass = "LAF_MenD"; displayName = "Medic"; weapons[] = {G36A, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",}; }; class Grenadier : CZ_Soldier_DES_EP1 { model = "\Men_Desert\Characters\laf_soldier"; faction = "LAF" vehicleClass = "LAF_MenD"; displayName = "Grenadier"; weapons[] = {VIL_AG36, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "FlareWhite_M203", "FlareWhite_M203", "1Rnd_Smoke_M203", "1Rnd_Smoke_M203", }; }; class CZ_Soldier_B_DES_EP1; // External class reference class RiflemanB : CZ_Soldier_B_DES_EP1 { model = "\Men_Desert\Characters\laf_soldier"; faction = "LAF" vehicleClass = "LAF_MenD"; displayName = "Rifleman (Backpack)"; backpack = "DE_Backpack_Specops_EP1"; //REIKIA NAUJO BACKPACKO SU G36 AMMO weapons[] = {G36A, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",}; }; class CZ_Soldier_AT_DES_EP1; // External class reference class RiflemanCG : CZ_Soldier_AT_DES_EP1 { model = "\Men_Desert\Characters\laf_soldier"; faction = "LAF" vehicleClass = "LAF_MenD"; displayName = "AT Specialist (CG)"; backpack = "US_Assault_Pack_AT_EP1"; weapons[] = {G36K, Carl_Gustav_M3, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "MAAWS_HEAT", "MAAWS_HEDP"}; }; class RiflemanAT : CZ_Soldier_AT_DES_EP1 { model = "\Men_Desert\Characters\laf_soldier"; faction = "LAF" vehicleClass = "LAF_MenD"; displayName = "Rifleman (AT)"; weapons[] = {G36K, m136, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "m136"}; }; class RiflemanJ : CZ_Soldier_AT_DES_EP1 { model = "\Men_Desert\Characters\laf_soldier"; faction = "LAF" vehicleClass = "LAF_MenD"; displayName = "AT Specialist (Javelin)"; weapons[] = {G36K, javelin, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "javelin", "javelin"}; }; class RiflemanAA : CZ_Soldier_AT_DES_EP1 { model = "\Men_Desert\Characters\laf_soldier"; faction = "LAF" vehicleClass = "LAF_MenD"; displayName = "AA Specialist"; weapons[] = {G36K, stinger, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "stinger", "stinger"}; }; class CZ_Soldier_SL_DES_EP1; // External class reference class RiflemanSL : CZ_Soldier_SL_DES_EP1 { model = "\Men_Desert\Characters\laf_soldier"; faction = "LAF" vehicleClass = "LAF_MenD"; displayName = "Squad Leader"; weapons[] = {G36A, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",}; }; class CZ_Soldier_MG_DES_EP1; // External class reference class Machinegunner : CZ_Soldier_MG_DES_EP1 { model = "\Men_Desert\Characters\laf_soldier"; faction = "LAF" vehicleClass = "LAF_MenD"; displayName = "Machinegunner"; weapons[] = {M240, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17"}; }; class Asst_Machinegunner : CZ_Soldier_MG_DES_EP1 { model = "\Men_Desert\Characters\laf_soldier"; faction = "LAF" vehicleClass = "LAF_MenD"; displayName = "Asst. Machinegunner"; backpack = "US_Backpack_AmmoMG_EP1"; weapons[] = {G36K, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",}; }; class CZ_Soldier_Sniper_EP1; // External class reference class Spotter : CZ_Soldier_Sniper_EP1 { model = "\Men_Desert\Characters\ghillie_overall"; faction = "LAF" vehicleClass = "LAF_MenD"; displayName = "Spotter"; weapons[] = {G36A, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",}; }; class Sniper1 : CZ_Soldier_Sniper_EP1 { model = "\Men_Desert\Characters\ghillie_overall"; faction = "LAF" vehicleClass = "LAF_MenD"; displayName = "Sniper (M107)"; weapons[] = {M107, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular"}; magazines[] = {"10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",}; }; class Sniper2 : CZ_Soldier_Sniper_EP1 { model = "\Men_Desert\Characters\ghillie_overall"; faction = "LAF" vehicleClass = "LAF_MenD"; displayName = "Sniper (M24)"; weapons[] = {M24_des_EP1, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular"}; magazines[] = {"5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",}; }; } For Woodland class CfgFactionClasses { class LAF { displayName = "LAF"; priority = 1; side = 1; primaryLanguage = "EN"; } } class CfgVehicles { class CZ_Soldier_Pilot_EP1; // External class reference class Soldier_Pilot : CZ_Soldier_Pilot_EP1 { model = "\Men_Wodlnd\Characters\laf_pilot"; faction = "LAF" vehicleClass = "LAF_MenW"; displayName = "Pilot"; weapons[] = {glock17_EP1, "Throw", "NVGoggles", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "SmokeShell", "SmokeShellRed", "SmokeShellRed"}; }; class CZ_Soldier_DES_EP1; // External class reference class Rifleman : CZ_Soldier_DES_EP1 { model = "\Men_Wodlnd\Characters\laf_soldier"; faction = "LAF" vehicleClass = "LAF_MenW"; displayName = "Rifleman"; weapons[] = {vil_G36VA4Eot, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class Medic : CZ_Soldier_DES_EP1 { model = "\Men_Wodlnd\Characters\laf_soldier_medik"; faction = "LAF" vehicleClass = "LAF_MenW"; displayName = "Medic"; weapons[] = {vil_G36VA4 , "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class Grenadier : CZ_Soldier_DES_EP1 { model = "\Men_Wodlnd\Characters\laf_soldier"; faction = "LAF" vehicleClass = "LAF_MenW"; displayName = "Grenadier"; weapons[] = {vil_AG36KA4, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "FlareWhite_M203", "FlareWhite_M203", "1Rnd_Smoke_M203", "1Rnd_Smoke_M203", }; }; class CZ_Soldier_B_DES_EP1; // External class reference class RiflemanB : CZ_Soldier_B_DES_EP1 { model = "\Men_Wodlnd\Characters\laf_soldier"; faction = "LAF" vehicleClass = "LAF_MenW"; displayName = "Rifleman (Backpack)"; backpack = "DE_Backpack_Specops_EP1"; //REIKIA NAUJO BACKPACKO SU G36 AMMO weapons[] = {vil_G36VA4Eot,"Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class CZ_Soldier_AT_DES_EP1; // External class reference class RiflemanCG : CZ_Soldier_AT_DES_EP1 { model = "\Men_Wodlnd\Characters\laf_soldier"; faction = "LAF" vehicleClass = "LAF_MenW"; displayName = "AT Specialist (CG)"; backpack = "US_Assault_Pack_AT_EP1"; weapons[] = {vil_G36VA4, Carl_Gustav_M3, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "MAAWS_HEAT", "MAAWS_HEDP"}; }; class RiflemanAT : CZ_Soldier_AT_DES_EP1 { model = "\Men_Wodlnd\Characters\laf_soldier"; faction = "LAF" vehicleClass = "LAF_MenW"; displayName = "Rifleman (AT)"; weapons[] = {vil_G36VA4Eot, m136, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "17Rnd_9x19_glock17", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "m136"}; }; class RiflemanJ : CZ_Soldier_AT_DES_EP1 { model = "\Men_Wodlnd\Characters\laf_soldier"; faction = "LAF" vehicleClass = "LAF_MenW"; displayName = "AT Specialist (Javelin)"; weapons[] = {vil_G36VA4 , javelin, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "javelin", "javelin"}; }; class RiflemanAA : CZ_Soldier_AT_DES_EP1 { model = "\Men_Wodlnd\Characters\laf_soldier"; faction = "LAF" vehicleClass = "LAF_MenW"; displayName = "AA Specialist"; weapons[] = {vil_G36VA4 , stinger, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "stinger", "stinger"}; }; class CZ_Soldier_SL_DES_EP1; // External class reference class RiflemanSL : CZ_Soldier_SL_DES_EP1 { model = "\Men_Wodlnd\Characters\laf_soldier"; faction = "LAF" vehicleClass = "LAF_MenW"; displayName = "Squad Leader"; weapons[] = {vil_G36VA4Eot, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",}; }; class CZ_Soldier_MG_DES_EP1; // External class reference class Machinegunner : CZ_Soldier_MG_DES_EP1 { model = "\Men_Wodlnd\Characters\laf_soldier"; faction = "LAF" vehicleClass = "LAF_MenW"; displayName = "Machinegunner"; weapons[] = {M240, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17"}; }; class Asst_Machinegunner : CZ_Soldier_MG_DES_EP1 { model = "\Men_Wodlnd\Characters\laf_soldier"; faction = "LAF" vehicleClass = "LAF_MenW"; displayName = "Asst. Machinegunner"; backpack = "US_Backpack_AmmoMG_EP1"; weapons[] = {vil_G36VA4Eot, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class CZ_Soldier_Sniper_EP1; // External class reference class Spotter : CZ_Soldier_Sniper_EP1 { model = "\Men_Wodlnd\Characters\ghillie_overall"; faction = "LAF" vehicleClass = "LAF_MenW"; displayName = "Spotter"; weapons[] = {G36A, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector"}; magazines[] = {"30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "30Rnd_556x45_G36", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",}; }; class Sniper1 : CZ_Soldier_Sniper_EP1 { model = "\Men_Wodlnd\Characters\ghillie_overall"; faction = "LAF" vehicleClass = "LAF_MenW"; displayName = "Sniper (M107)"; weapons[] = {M107, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular"}; magazines[] = {"10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "10Rnd_127x99_m107", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",}; }; class Sniper2 : CZ_Soldier_Sniper_EP1 { model = "\Men_Wodlnd\Characters\ghillie_overall"; faction = "LAF" vehicleClass = "LAF_MenW"; displayName = "Sniper (M24)"; weapons[] = {M24_des_EP1, glock17_EP1, "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular"}; magazines[] = {"5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17", "17Rnd_9x19_glock17",}; }; } Both classes are separated with LAF_MenW and LAF_MenD and yet only one of them shows up ingame, anyone have any ideas? Edited December 30, 2012 by aidas2 Share this post Link to post Share on other sites