shinkicker 5 Posted December 13, 2012 Hello, I hope this is the right section, as its in regards to models and textures it seemed like the best home for my question. I have used hiddenSelections quite a lot to successfully re-texture models while sticking well within the usage guidelines of BI. Recently I started to work on a re-texture of a the camping tent and so I found the tent_co.paa file, made a greyscale, applied my texture to the file and then placed it into an addon folder. So I now have My_Tent\tent_co.paa My_Tent\config.cpp My config.cpp > tent class: class CfgVehicles { class Land_A_tent; class My_Tent: Land_A_tent { scope = 2; vehicleClass = "My_Tent"; faction = "BIS_TK_CIV"; destrType = "DestructTent"; armor = 10; //model = "\CA\Misc3\A_tent"; displayName = "My tent."; icon = "\Ca\misc3\data\Icons\icon_Atent_ca.paa"; mapSize = 3; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"My_Tent\data\tent_co.paa"}; }; }; The model shows up under the editor / in game, but the former texture is still there and there is no change? I have used this method before to good effect, so I can't see what might be different. Is it because there are no hidden selections in the original model? class Land_A_tent: House { scope = 2; vehicleClass = "Military"; destrType = "DestructTent"; armor = 10; model = "\CA\Misc3\A_tent"; displayName = "$STR_DN_A_TENT"; icon = "\Ca\misc3\data\Icons\icon_Atent_ca.paa"; mapSize = 3; }; Share this post Link to post Share on other sites
dm 9 Posted December 13, 2012 Is it because there are no hidden selections in the original model? Pretty much this exactly. Not all of the BI content (especially smaller things like this) have hidden selections defined. If they dont have them (they are part of the model.cfg and baked into the p3d during binarize) then you're out of luck I'm afraid. Share this post Link to post Share on other sites
shinkicker 5 Posted December 13, 2012 Pretty much this exactly.Not all of the BI content (especially smaller things like this) have hidden selections defined. If they dont have them (they are part of the model.cfg and baked into the p3d during binarize) then you're out of luck I'm afraid. Ahh Dam. Well its off to modelling tents we go :) Share this post Link to post Share on other sites