Ford555 1 Posted December 11, 2012 sorry about my english: i created a fsm file with this instructions community.bistudio.com/wiki/FSM] using FSM editor. it has some states and conditions for a zombie. problem is that when zombie attack i need play a sound like "arrrrgh" called "attack" but only from my computer i can hear it, but when i save the mission for multiplayer missions and create a dedicated server nobody hear this (including me). what i do is in the .fsm file, in the state "chase" condition i write: _zombie say "attack"; and the sound "attack" is perfectly defined in description file. i repeat, it works fine when i edit the mission and i run it in a NOT multiplayer game. need i create a trigger or something in the editor's game? can someone help me? thanks a lot! Share this post Link to post Share on other sites
cuel 25 Posted December 11, 2012 That's because say is a local command. Try [nil,_zombie,rSay,"attack"] call RE; You need the functions module on the map. Share this post Link to post Share on other sites
Ford555 1 Posted December 11, 2012 That's because say is a local command.Try [nil,_zombie,rSay,"attack"] call RE; You need the functions module on the map. You are my GOD!, thank you!. ;) Share this post Link to post Share on other sites