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freakjoe

Need help with map : Internal error: Rendering command buffer to small

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Hello everyone,

this is one of my first posts on these forums so please forgive me if I put this into the wrong forum or anything like that.

So, as the title says, I need help with my map. I've just created parts of the terrain and a texture map and mask.

Everything is fine in Buldozer, no errors at all but as soon as I put it into a PBO file and load it ingame it starts loading, I get a black screen and it crashes to the desktop. I checked my RPT and found this error : ErrorMessage: Internal error: Rendering command buffer to small .

Any ideas or suggestions on how to fix this would be appreciated.

Here is my config :

#define ReadAndWrite		0
#define ReadAndCreate		1
#define ReadOnly		2
#define ReadOnlyVerified		3

#define VSoft		0
#define VArmor		1
#define VAir		2

#define TEast		0
#define TWest		1
#define TGuerrila		2
#define TCivilian		3
#define TSideUnknown		4
#define TEnemy		5
#define TFriendly		6
#define TLogic		7

class CfgPatches {
class WolfeCounty {
	units[] = {"WolfeCounty"};
	weapons[] = {};
	requiredVersion = 0.1;
	requiredAddons[] = {};
};
};

class CfgVehicles {};

class CfgWorlds {
class DefaultWorld {
	class Weather;	// External class reference
};

class CAWorld : DefaultWorld {
	class Grid {};
	class DayLightingBrightAlmost;	// External class reference
	class DayLightingRainy;	// External class reference
	class DefaultClutter;	// External class reference

	class Weather : Weather {
		class Lighting;	// External class reference
	};
};
class DefaultLighting;	// External class reference

class WolfeCounty : CAWorld {
	access = ReadOnlyVerified;
	worldId = 4;
	cutscenes[] = {};
	description = "Wolfe County";
	icon = "";
	worldName = "\WolfeCounty\WolfeCounty.wrp";
	pictureMap = "";
	pictureShot = "";
	plateFormat = "ML$ - #####";
	plateLetters = ABCDEGHIKLMNOPRSTVXZ;
	longitude = -40;	// positive is east
	latitude = -40;	// positive is south

	class Grid : Grid {
		offsetX = 0;
		offsetY = 0;

		class Zoom1 {
			zoomMax = 0.15;
			format = "XY";
			formatX = 000;
			formatY = 000;
			stepX = 100;
			stepY = 100;
		};

		class Zoom2 {
			zoomMax = 0.85;
			format = "XY";
			formatX = "00";
			formatY = "00";
			stepX = 1000;
			stepY = 1000;
		};

		class Zoom3 {
			zoomMax = 1e+030;
			format = "XY";
			formatX = "0";
			formatY = "0";
			stepX = 10000;
			stepY = 10000;
		};
	};
	startTime = 14:20;
	startDate = 11/10/2008;
	startWeather = 0.4;
	startFog = 0.0;
	forecastWeather = 0.25;
	forecastFog = 0.0;
	centerPosition[] = {3500, 3500, 300};
	seagullPos[] = {2560, 150, 2560};
	ilsPosition[] ={2545,3000};
	ilsDirection[] ={0,0.08,1};
	ilsTaxiIn[]= {2495,2725, 2495,2850,  2508,2860, 2508,3000, 2520,3010, 2545,3000};
	ilsTaxiOff[]= {2545,2445,2520,2425,2495,2445,2495,2725};
	drawTaxiway=false;

	class ReplaceObjects {};

	class Sounds {
		sounds[] = {};
	};

	class Animation {
		vehicles[] = {};
	};

	class Lighting : DefaultLighting {
		groundReflection[] = {0.06, 0.06, 0.03};
	};

	class DayLightingBrightAlmost : DayLightingBrightAlmost {
		deepNight[] = {-15, {0.05, 0.05, 0.06}, {0.001, 0.001, 0.002}, {0.02, 0.02, 0.05}, {0.003, 0.003, 0.003}, {0.0001, 0.0001, 0.0002}, {0.0001, 0.0001, 0.0002}, 0};
		fullNight[] = {-5, {0.05, 0.05, 0.05}, {0.02, 0.02, 0.02}, {0.04, 0.04, 0.04}, {0.04, 0.04, 0.04}, {0.01, 0.01, 0.02}, {0.08, 0.06, 0.06}, 0};
		sunMoon[] = {-3.75, {0.045, 0.04, 0.04}, {0.04, 0.04, 0.04}, {0.045, 0.04, 0.04}, {0.04, 0.04, 0.04}, {0.04, 0.035, 0.04}, {0.1, 0.08, 0.09}, 0.5};
		earlySun[] = {-2.5, {0.12, 0.1, 0.1}, {0.08, 0.06, 0.07}, {0.12, 0.1, 0.1}, {0.08, 0.06, 0.07}, {0.08, 0.07, 0.08}, {0.1, 0.1, 0.12}, 1};
		sunrise[] = {0, {{0.7, 0.45, 0.45}, 5.16+(-4)}, {{0.07, 0.09, 0.12}, 4.0+(-4)}, {{0.6, 0.47, 0.25}, 4.66+(-4)}, {{0.1, 0.09, 0.1}, 4.3+(-4)}, {{0.5, 0.4, 0.4}, 6.49+(-4)}, {{0.88, 0.51, 0.24}, 8.39+(-4)}, 1};
		earlyMorning[] = {3, {{0.65, 0.55, 0.55}, 6.04+(-4)}, {{0.08, 0.09, 0.11}, 4.5+(-4)}, {{0.55, 0.47, 0.25}, 5.54+(-4)}, {{0.1, 0.09, 0.1}, 5.02+(-4)}, {{0.5, 0.4, 0.4}, 7.05+(-4)}, {{0.88, 0.51, 0.24}, 8.88+(-4)}, 1};
		midMorning[] = {8, {{0.98, 0.85, 0.8}, 8.37+(-4)}, {{0.08, 0.09, 0.11}, 6.42+(-4)}, {{0.87, 0.47, 0.25}, 7.87+(-4)}, {{0.09, 0.09, 0.1}, 6.89+(-4)}, {{0.5, 0.4, 0.4}, 8.9+(-4)}, {{0.88, 0.51, 0.24}, 10.88+(-4)}, 1};
		morning[] = {16, {{1, 1, 0.9}, 13.17+(-4)}, {{0.17, 0.18, 0.19}, 10.26+(-4)}, {{1, 1, 0.9}, 12.67+(-4)}, {{0.17, 0.18, 0.19}, 11.71+(-4)}, {{0.15, 0.15, 0.15}, 12.42+(-4)}, {{0.17, 0.17, 0.15}, 14.42+(-4)}, 1};
		noon[] = {45, {{1, 1, 1}, 17+(-4)}, {{1, 1.3, 1.55}, 13.5+(-4)}, {{1, 1, 1}, 15+(-4)}, {{0.36, 0.37, 0.38}, 13.5+(-4)}, {{1, 1, 1}, 16+(-4)}, {{1.0, 1.0, 1}, 17+(-4)}, 1};
	};

	class DayLightingRainy : DayLightingRainy {
		deepNight[] = {-15, {0.0034, 0.0034, 0.004}, {0.003, 0.003, 0.003}, {0.0034, 0.0034, 0.004}, {0.003, 0.003, 0.003}, {0.001, 0.001, 0.002}, {0.001, 0.001, 0.002}, 0};
		fullNight[] = {-5, {0.023, 0.023, 0.023}, {0.02, 0.02, 0.02}, {0.023, 0.023, 0.023}, {0.02, 0.02, 0.02}, {0.01, 0.01, 0.02}, {0.08, 0.06, 0.06}, 0};
		sunMoon[] = {-3.75, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.035, 0.04}, {0.11, 0.08, 0.09}, 0.5};
		earlySun[] = {-2.5, {0.0689, 0.0689, 0.0804}, {0.06, 0.06, 0.07}, {0.0689, 0.0689, 0.0804}, {0.06, 0.06, 0.07}, {0.08, 0.07, 0.08}, {0.14, 0.1, 0.12}, 0.5};
		earlyMorning[] = {0, {{1, 1, 1}, (-4)+3.95}, {{1, 1, 1}, (-4)+3.0}, {{1, 1, 1}, (-4)+3.95}, {{1, 1, 1}, (-4)+3.0}, {{1, 1, 1}, (-4)+4}, {{1, 1, 1}, (-4)+5.5}, 1};
		morning[] = {5, {{1, 1, 1}, (-4)+5.7}, {{1, 1, 1}, (-4)+4.5}, {{1, 1, 1}, (-4)+5.7}, {{1, 1, 1}, (-4)+4.5}, {{1, 1, 1}, (-4)+7}, {{1, 1, 1}, (-4)+8}, 1};
		lateMorning[] = {25, {{1, 1, 1}, (-4)+10.45}, {{1, 1, 1}, (-4)+9.75}, {{1, 1, 1}, (-4)+10.45}, {{1, 1, 1}, (-4)+9.75}, {{1, 1, 1}, (-4)+12}, {{1, 1, 1}, (-4)+12.75}, 1};
		noon[] = {70, {{1, 1, 1}, (-4)+12.5}, {{1, 1, 1}, (-4)+11}, {{1, 1, 1}, (-4)+12}, {{1, 1, 1}, (-4)+11}, {{1, 1, 1}, (-4)+13.5}, {{1, 1, 1}, (-4)+14}, 1};
	};

	class Weather : Weather {
		class Lighting : Lighting {
			class BrightAlmost : DayLightingBrightAlmost {
				overcast = 0;
			};

			class Rainy : DayLightingRainy {
				overcast = 1.0;
			};
		};
	};
	clutterGrid = 1.0;
	clutterDist = 1500;
	noDetailDist = 40;
	fullDetailDist = 15;
	midDetailTexture = "WolfeCounty\data\ut_middle_mco.paa";
	minTreesInForestSquare = 5;
	minRocksInRockSquare = 4;

	class clutter
 {   
  class AutumnFlowers: DefaultClutter
  {
   model = "ca\plants2\clutter\c_autumn_flowers.p3d";
   affectedByWind = 0.4;
   swLighting = 1;
   scaleMin = 0.7;
   scaleMax = 1.0;
  };
  class GrassBunch: DefaultClutter
  {
   model = "ca\plants2\clutter\c_GrassBunch.p3d";
   affectedByWind = 0.35;
   swLighting = 1;
   scaleMin = 0.6;
   scaleMax = 1.0;
  };
  class GrassCrooked: DefaultClutter
  {
   model = "ca\plants2\clutter\c_GrassCrooked.p3d";
   affectedByWind = 0.3;
   swLighting = 1;
   scaleMin = 0.7;
   scaleMax = 1.4;
  };
  class WeedDead: DefaultClutter
  {
   model = "ca\plants2\clutter\c_WeedDead.p3d";
   affectedByWind = 0.3;
   swLighting = 1;
   scaleMin = 0.75;
   scaleMax = 1.1;
  };
  class WeedDeadSmall: DefaultClutter
  {
   model = "ca\plants2\clutter\c_WeedDead2.p3d";
   affectedByWind = 0.3;
   swLighting = 1;
   scaleMin = 0.75;
   scaleMax = 0.9;
  };
  class TK_GrassGreen: DefaultClutter
  {
   model = "ca\plants_E\Clutter\c_GrassGreen_EP1.p3d";
   affectedByWind = 0.7;
   swLighting = 1;
   scaleMin = 0.85;
   scaleMax = 1.1;
  };
  class TK_GrassGreenLong: DefaultClutter
  {
   model = "ca\plants_E\Clutter\c_GrassGreenLong_EP1.p3d";
   affectedByWind = 0.8;
   swLighting = 1;
   scaleMin = 0.75;
   scaleMax = 1.0;
  };
  class TK_BrushHard: DefaultClutter
  {
   model = "ca\plants_E\Clutter\c_Brush_Hard_EP1.p3d";
   affectedByWind = 0.4;
   swLighting = 1;
   scaleMin = 0.9;
   scaleMax = 1.3;
  };
  class TK_BrushSoft: DefaultClutter
  {
   model = "ca\plants_E\Clutter\c_Brush_Soft_EP1.p3d";
   affectedByWind = 0.8;
   swLighting = 1;
   scaleMin = 0.75;
   scaleMax = 1.4;
  };
  class TK_PlantsViolet: DefaultClutter
  {
   model = "ca\plants_E\Clutter\c_Plants_Violet_EP1.p3d";
   affectedByWind = 0.7;
   swLighting = 1;
   scaleMin = 1.0;
   scaleMax = 1.25;
  };
  class TK_PlantsWhite: DefaultClutter
  {
   model = "ca\plants_E\Clutter\c_Plants_White_EP1.p3d";
   affectedByWind = 0.7;
   swLighting = 1;
   scaleMin = 0.85;
   scaleMax = 1.1;
  };
  class TK_Weed1: DefaultClutter
  {
   model = "ca\plants_E\Clutter\c_Weed_1_EP1.p3d";
   affectedByWind = 0.65;
   swLighting = 1;
   scaleMin = 0.65;
   scaleMax = 1.0;
  };
  class TK_WeedThistle: DefaultClutter
  {
   model = "ca\plants_E\Clutter\c_Weed_Thistle_EP1.p3d";
   affectedByWind = 0.7;
   swLighting = 1;
   scaleMin = 1.0;
   scaleMax = 1.25;
  };
  class GrassGreenGroupHard: DefaultClutter
  {
   model = "ca\plants_pmc\Clutter\c_GrassGreen_GroupHard_pmc.p3d";
   affectedByWind = 1.0;
   swLighting = 1;
   scaleMin = 0.6;
   scaleMax = 0.9;
  };
  class GrassDesertGroupSoft: DefaultClutter
  {
   model = "ca\plants_pmc\Clutter\c_GrassDesert_GroupSoft_pmc.p3d";
   affectedByWind = 1.0;
   swLighting = 1;
   scaleMin = 0.6;
   scaleMax = 1.2;
  };
  class GrassGreenGroupSoft: DefaultClutter
  {
   model = "ca\plants_pmc\Clutter\c_GrassGreen_GroupSoft_pmc.p3d";
   affectedByWind = 1.0;
   swLighting = 1;
   scaleMin = 0.6;
   scaleMax = 1.2;
  };
  class Carduus: DefaultClutter
  {
   model = "ca\plants_pmc\Clutter\c_carduus_pmc.p3d";
   affectedByWind = 0.4;
   swLighting = 1;
   scaleMin = 0.6;
   scaleMax = 1.2;
  };
  class BranchBig: DefaultClutter
  {
   model = "ca\plants_pmc\Clutter\c_branchBig_pmc.p3d";
   affectedByWind = 0.3;
   swLighting = 1;
   scaleMin = 0.2;
   scaleMax = 1.0;
  };
  class DeadGrass_Cover_F
  {
   model = "ca\plants_pmc\Clutter\c_GrassCrooked_pmc.p3d";
   affectedByWind = 0.6;
   swLighting = 1;
   scaleMin = 0.8;
   scaleMax = 1.1;
  };
  class DeadGrass_GrpBig_F
  {
   model = "ca\plants_pmc\Clutter\c_GrassTall_pmc.p3d";
   affectedByWind = 0.8;
   swLighting = 1;
   scaleMin = 0.75;
   scaleMax = 1.15;
  };
  class DeadGrass_GrpSmall_F
  {
   model = "ca\plants_pmc\Clutter\c_grassDryLongBunch_pmc.p3d";
   affectedByWind = 0.8;
   swLighting = 1;
   scaleMin = 0.9;
   scaleMax = 1.2;
  };
 };

	class Subdivision {
		class Fractal {
			rougness = 5;
			maxRoad = 0.02;
			maxTrack = 0.5;
			maxSlopeFactor = 0.05;
		};

		class WhiteNoise {
			rougness = 2;
			maxRoad = 0.01;
			maxTrack = 0.05;
			maxSlopeFactor = 0.0025;
		};
		minY = 0.0;
		minSlope = 0.02;
	};

	class Ambient {
		class Mammals {
			radius = 200;
			cost = "(1 + forest + trees) * (0.5 + (0.5 * night)) * (1 - sea) * (1 - houses)";

			class Species {
				class Rabbit {
					probability = 0.2;
					cost = 1;
				};
			};
		};

		class BigBirds {
			radius = 300;
			cost = "((1 + forest + trees) - ((2 * rain)) - houses) * (1 - night) * (1 - sea)";

			class Species {
				class Hawk {
					probability = 0.2;
					cost = 1;
				};
			};
		};

		class Birds {
			radius = 170;
			cost = "(1 - night) * ((1 + (3 * sea)) - (2 * rain))";

			class Species {
				class Crow {
					probability = 0.2;
					cost = 1;
				};
			};
		};

		class BigInsects {
			radius = 20;
			cost = "(5 - (2 * houses)) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)";

			class Species {
				class DragonFly {
					probability = "0.6 - (meadow * 0.5) + (forest * 0.4)";
					cost = 1;
				};

				class ButterFly {
					probability = "0.4 + (meadow * 0.5) - (forest * 0.4)";
					cost = 1;
				};
			};
		};

		class BigInsectsAquatic {
			radius = 20;
			cost = "(3 * sea) * (1 - night) * (1 - rain) * (1 - windy)";

			class Species {
				class DragonFly {
					probability = 1;
					cost = 1;
				};
			};
		};

		class SmallInsects {
			radius = 3;
			cost = "(12 - 8 * hills) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)";

			class Species {
				class HouseFly {
					probability = "deadBody + (1 - deadBody) * (0.5 - forest * 0.1 - meadow * 0.2)";
					cost = 1;
				};

				class HoneyBee {
					probability = "(1 - deadBody) * (0.5 - forest * 0.1 + meadow * 0.2)";
					cost = 1;
				};

				class Mosquito {
					probability = "(1 - deadBody) * (0.2 * forest)";
					cost = 1;
				};
			};
		};

		class NightInsects {
			radius = 3;
			cost = "(9 - 8 * hills) * night * (1 - rain) * (1 - sea) * (1 - windy)";

			class Species {
				class Mosquito {
					probability = 1;
					cost = 1;
				};
			};
		};

		class WindClutter {
			radius = 10;
			cost = "((20 - 5 * rain) * (3 * (windy factor [0.2, 0.5]))) * (1 - sea)";

			class Species {
				class FxWindGrass1 {
					probability = "0.4 - 0.2 * hills - 0.2 * trees";
					cost = 1;
				};

				class FxWindGrass2 {
					probability = "0.4 - 0.2 * hills - 0.2 * trees";
					cost = 1;
				};

				class FxWindRock1 {
					probability = "0.4 * hills";
					cost = 1;
				};
			};
		};

		class NoWindClutter {
			radius = 15;
			cost = 8;

			class Species {
				class FxWindPollen1 {
					probability = 1;
					cost = 1;
				};
			};
		};
	};

	class Names
	{			
		class Compound
		{
			name = "Smith's Compound";
			position[] = {8881.82,8315.38};
			type = "NameVillage";
			radiusA = 50;
			radiusB = 50;
		};			
	};
	class Armory{};
	safePositionAnchor[] = {3448.11,3627.18};
	safePositionRadius = 2000;
};
};

class CfgWorldList {
class WolfeCounty {};
};

class CfgMissions {
};

class CfgSurfaces
{
class Default{};
class Water{};
class GZTrava: Default
{
 access = 2;
 files = "gz_trava_*";
 rough = 0.12;
 dust = 0.6;
 soundEnviron = "grass";
 character = "GZTravaClutter";
 soundHit = "soft_ground";
};
class TKAsfalt: Default
{
 access = 2;
 files = "tk_asfalt_*";
 rough = 0.001;
 dust = 0.1;
 soundEnviron = "concrete_ext";
 character = "EMPTY";
 soundHit = "concrete";
};
class TKPlevel: Default
{
 access = 2;
 files = "tk_plevel_*";
 rough = 0.12;
 dust = 0.6;
 soundEnviron = "grass";
 character = "GZTravaGreen";
 soundHit = "soft_ground";
};
class TKPole: Default
{
 access = 2;
 files = "tk_pole_*";
 rough = 0.01;
 dust = 0.6;
 soundEnviron = "grass";
 character = "TKFieldGrassClutter";
 soundHit = "soft_ground";
};
class TKSand: Default
{
 access = 2;
 files = "tk_sand_*";
 rough = 0.01;
 dust = 1.2;
 soundEnviron = "dirt";
 character = "EMPTY";
 soundHit = "soft_ground";
};
class TKPolopoustRough: Default
{
 access = 2;
 files = "tk_polopoust_rough_*";
 rough = 0.01;
 dust = 0.9;
 soundEnviron = "dirt";
 character = "TKDesertClutter";
 soundHit = "soft_ground";
};
class TKSkala: Default
{
 access = 2;
 files = "tk_skala_*";
 rough = 0.3;
 dust = 0.5;
 soundEnviron = "rock";
 character = "Empty";
 soundHit = "hard_ground";
};
};

class CfgSurfaceCharacters
{
class GZTravaClutter
{
 probability[] = {0.3,0.4,0.1,0.2};
 names[] = {"DeadGrass_Cover_F","GrassDesertGroupSoft","DeadGrass_GrpBig_F","DeadGrass_GrpSmall_F"};
};
class GZTravaGreen
{
 probability[] = {0.4,0.29,0.01,0.3};
 names[] = {"GrassGreenGroupSoft","GrassGreenGroupHard","BranchBig","Carduus"};
};
class TKDesertClutter
{
 probability[] = {0.06,0.05,0.005,0.005};
 names[] = {"TK_BrushSoft","TK_BrushHard","TK_PlantsWhite","TK_WeedThistle"};
};
class TKFieldGrassClutter
{
 probability[] = {0.6,0.3,0.02,0.01,0.02};
 names[] = {"TK_GrassGreen","TK_GrassGreenLong","TK_PlantsWhite","TK_PlantsViolet","TK_Weed1"};
};
class CRTallGrassWClutter
{
 probability[] = {0.3,0.25,0.2,0.2,0.03,0.02};
 names[] = {"GrassTall","AutumnFlowers","GrassBunch","GrassCrooked","WeedDead","WeedDeadSmall"};
};
};

It is based on a sample map that I found on ArmAHolic by the way.

Thanks in advance,

FreakJoe

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clutterDist = 1500;

This probably isn't helping... ;)

Try 150 instead, see if that helps....

B

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This probably isn't helping... ;)

Try 150 instead, see if that helps....

B

Thanks alot for you response. I suppose that was the problem since it's working now. Thanks again.

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