inetpwnZ 1 Posted December 2, 2012 Hey i am making and extended mod for DayZ The followed problem/issue is : *compiles.sqf* Code { player_drink = compile preprocessFileLineNumbers "\z\addons\inet_main\actions\player_drink.sqf"; } The compiles is Located in \inet_main\init\compiles.sqf also. It seems like there is something wrong with the path the "player_drink.sqf" dosen't get executed is there anyway i can check it if it got executed ? is the \z\ necessary or just for files they are located in other addons or folders outside of inet_main? Greetings , inet pwnZ Share this post Link to post Share on other sites
Horner 13 Posted December 3, 2012 You may have better luck on the DayZ forums. Share this post Link to post Share on other sites
Tegyr 1 Posted December 3, 2012 I thought only a relative path was necessary when working inside an addon. Not sure how it works with higher up in the folder hierarchy. In fact I'm not sure at all. Share this post Link to post Share on other sites
Horner 13 Posted December 3, 2012 Usually easiest to just use the pbo name for everything, I usually omit addon prefixes when working with scripts and code inside an addon (easiest way). Share this post Link to post Share on other sites
inetpwnZ 1 Posted December 7, 2012 (edited) Short description : The Problem I want that drinking give's blood I scripted it but it dosen't work This is the drinking function player_drink.sqf (drink works, giving blood dosen't work) private["_hasFood","_item","_text","_key","_config","_sfx"]; disableserialization; call gear_ui_init; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]}; if (vehicle player != player) exitWith {cutText ["You may not drink while in a vehicle", "PLAIN DOWN"]}; _item = _this; _hasdrinkitem = _this in magazines player; _config = configFile >> "CfgMagazines" >> _item; _text = getText (_config >> "displayName"); _sfx = getText (_config >> "sfx"); _regen = getNumber (_config >> "bloodRegen"); if (!_hasdrinkitem) exitWith {cutText [format[(localize "str_player_31"),_text,"drink"] , "PLAIN DOWN"]}; player playActionNow "PutDown"; player removeMagazine _item; sleep 1; [player,_sfx,0,false] call dayz_zombieSpeak; r_player_blood = r_player_blood + _regen; if (r_player_blood > r_player_bloodTotal) then { r_player_blood = r_player_bloodTotal; }; if (_item == "ItemWaterbottle") then { player addMagazine "ItemWaterbottleUnfilled"; }; player setVariable ["messing",[dayz_hunger,dayz_thirst],true]; player setVariable["USEC_BloodQty",r_player_blood,true]; /* _update = player getVariable["updatePlayer",[false,false,false,false,false]]; _update set [4,true]; player setVariable["updatePlayer",_update,true]; */ _id = [player,20,true,(getPosATL player)] spawn player_alertZombies; dayz_lastDrink = time; dayz_thirst = 0; //Ensure Control is visible _display = uiNamespace getVariable 'DAYZ_GUI_display'; _control = _display displayCtrl 1302; _control ctrlShow true; _bloodVal = r_player_blood / r_player_bloodTotal; if (_bloodVal >= 0.2) then { _ctrlBlood ctrlShow true; }; cutText [format[(localize "str_player_consumed"),_text], "PLAIN DOWN"]; The Class : config.cpp class CfgMagazines { class CA_Magazine; // External class reference class FoodDrink : CA_Magazine { isWater = 1; count = 1; type = 256; bloodRegen = 200; class ItemActions { class Drink { text = "$STR_inet_drink"; script = "spawn player_eat;"; }; // class Drink }; // class ItemActions }; // class FoodDrink class ItemSodaMdew : FoodDrink { scope = 2; sfx = "soda"; displayName = "$STR_EQUIP_NAME_37"; model = "\dayz_equip\models\soda_mdew.p3d"; picture = "\dayz_equip\textures\equip_soda_mdew_ca.paa"; descriptionShort = "$STR_EQUIP_NAME_37"; bloodRegen = 6000; }; // class ItemSodaMdew }; compiles.sqf player_drink = compile preprocessFileLineNumbers "\z\addons\inet_main\actions\player_drink.sqf"; my prefix is set to z\addons\inet_main (Random question how does the init\compiles.sqf get executed ? Automatic like the config.cpp ?) Edited December 7, 2012 by inetpwnZ Share this post Link to post Share on other sites
Horner 13 Posted December 9, 2012 And I'm sure by "Giving Blood" you've lost a lot of us, this is why I suggested you ask this question on the DayZ forums :) Share this post Link to post Share on other sites