hpat 1 Posted December 1, 2012 (edited) Ok, I've mad a series of lights for a mission with the following code, and need help turning them on and off. if (isServer) then {this setPos [getPos this select 0,getPos this select 1,1.75]; this setVectorUp [0,0,1]};light1="#lightpoint" createVehicle [0,0,0];light1 setLightBrightness 1.3;light1 setLightAmbient [3,3,3];light1 setLightColor [3,3,3];light1 lightAttachObject [this,[0,0,0]] There are some variations in this based on different color lights in different places, but you get the idea - I susspect the solution to my problem won't even involve the code - just the object names, but there it is anyway. Ok, I have 2 questions about ways to turn them on and off: 1: If a generator object is destroyed - force all lights linked to this system to turn off (Not street lights, though - that's the problem with a less subtle approach - streetlights in the same aera) 2: A switch to turn lights on and off at the players command - either by a radio trigger - or somehow via an option at the generator object. Thanks in advance for any help. Edited December 1, 2012 by hpat Spelling error Share this post Link to post Share on other sites