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rrpatch

How to set object init from script or description.ext

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Need some help creating a small script or code. I need to texture a vehicle. It works with the code below until the vehicle respawns. It respawns with the original color. I am using the simple vehicle respawn script.

Is there a way to make any vehicle of a type IE: MH6J_EP1 get the setobjecttexture loaded to it so respawned with the applied texture?

this setobjecttexture [-0.1,""\ca\ca_e\data\flag_knight_co.paa""]";

I can use it in the description.ext , init.sqs, or script called from the init.sqs

I searched and looked at MR.M script guide.

Thank you in advance..

Edited by rrpatch

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