mrthames 1 Posted November 9, 2012 (edited) I don't understand why, but every time a player activates the UH1Y it explodes. If it sits long enough it has time to take off, but eventually explodes. I have searched tirelessly to find a fix for this, but no dice. Can someone help me with this? _veh_type="UH1Y"; _dir = getdir vehicle player; _pos = getPos player; _pos = [(_pos select 0)-20*sin(_dir),(_pos select 1)-20*cos(_dir),0]; _veh = createVehicle [_veh_type, _pos, [], 0, "NONE"]; _veh setDir _dir; Edited November 9, 2012 by mrthames Share this post Link to post Share on other sites