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-CSLA-ZerXen

Overiding Island Environmental sounds

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Hello All,

I am having trouble finding a way how to override an Island (CWR2 Malden) environmental sounds (like flies and mosquito sounds that are random). The point is that I am doing a mission that should be happening in winter, I played with color filters and integrated community created weather system to give me some snow fall, but the atmosphere is totally killed by environmental insect sounds. Insects do not fly in December :mad:

Can anyone think of a way to get rid of all insect environmental sounds without modifying the island itself ?

I was thinking of having "class CfgEnvSounds" defined in "definitions.ext" (as opposed to island config.cpp as proposed here on the forums in island editing, but I cannot find a complete example of how to do this.

Many thanks for any ideas.

ZerXen

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