Laviski 1 Posted November 1, 2012 ok can some one point out what i did wrong here? class CfgMusic { tracks[] = {Grave, possible, saw, Break}; class Graveyard { name = "Graved"; sound[] = {\sound\Grave.ogg, db + 0, 1.0}; }; class Mimpossible { name = "possible"; sound[] = {\sound\possible.ogg, db + 0, 1.0}; }; class saw { name = "saw"; sound[] = {\sound\saw.ogg, db + 0, 1.0}; }; class Break { name = "Break"; sound[] = {\sound\Break.ogg, db + 0, 1.0}; }; }; the grave song works but the rest don't obviously i missed something.... Share this post Link to post Share on other sites
kylania 568 Posted November 1, 2012 Not sure why you're using different names all over the place, but try this: class CfgMusic { // List of tracks (.ogg files without the .ogg extension) tracks[] = {Grave, possible, saw, Break}; // Definition for each sound class Grave { name = "Grave"; // Name for mission editor sound[] = {\sound\Grave.ogg, db + 0, 1.0}; titles[] = {0, ""}; }; class possible { name = "possible"; // Name for mission editor sound[] = {\sound\possible.ogg, db + 0, 1.0}; titles[] = {0, ""}; }; class saw { name = "saw"; // Name for mission editor sound[] = {\sound\saw.ogg, db + 0, 1.0}; titles[] = {0, ""}; }; class Break { name = "Break"; // Name for mission editor sound[] = {\sound\Break.ogg, db + 0, 1.0}; titles[] = {0, ""}; }; }; Share this post Link to post Share on other sites
Laviski 1 Posted November 2, 2012 (edited) first off i wanna say thx kylania for helpin me in my threads. ok but i'm gonna start losing hair soon on why some things choose to work when they want to. music works now magically :D another problem i noticed is when i export to multiplayer mission it doesn't do it right. I have 24 team1 and 3 on team 2 but when i load the pbo i only have 12 on team 1 and 1 team 2. and i might as well ask back in ofp days it was .sqs files for the scripts can someone explain the difference of .sqf other than the extension? Edited November 2, 2012 by Laviski music works now. Share this post Link to post Share on other sites
kylania 568 Posted November 2, 2012 Here's the differences between SQS and SQF. Here's a lot of great multiplayer scripting hints as well, including a bit about SQS vs SQF. The player slot thing sounds really odd. Could you upload your mission PBO so we can take a look at it please? Share this post Link to post Share on other sites