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MilanV97_TDNL

ACE KeyCuff trigger

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Hi Guys!

I'm looking for a way to let a trigger check if a unit is cuffed with the ACE KeyCuffs.

Does anybody know how to do this?

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(unit getVariable ["ace_sys_interaction_cuffed",false]);

Will be true when he's cuffed

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You'd put it in the condition field and then whatever you want to do in the on act field.

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ACE questions belong in the ACE thread, please search before posting!

§7) Search before posting

If you have a question, please use the forum search function before posting to make sure that it hasn't been answered before. There is a big chance it has, not only does searching help to keep the forum free of multiple threads it will also help you to get an answer much quicker.

§8) Post in the right forum & right thread

Please ensure you make new threads in the correct forum, if you're unsure of which forum to post in feel free to ask a moderator. If a thread exists for the topic you wish to post about you must use it, for example all ACE questions belong in the ACE thread. All addon/mod questions belong in the thread for that addon/mod. In the case of DayZ discussions they should be posted on the DayZ forums, this includes problems with the Modification. The troubleshooting forum is not for problems with Addons and Mods!

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