ClarkeJ 1 Posted October 14, 2012 Hello all, I'm making a mission and in the mission, the friendly forces will activate a murk-spawn trigger which will activate enemy reinforcements. Now, what I want to happen is the trigger to stop once the friendly forces enter another trigger. I'm not sure if this is possible but hey, can't blame a guy for asking right? Thanks in advance, Jake Share this post Link to post Share on other sites
nimrod_z 8 Posted October 14, 2012 not sure what u may be looking for with that question. the trigger checks the CONDITION to see if it needs to activate. once activated it does what u tell it in ACTIVATION until u tell it otherwise. example: say u have a trig set up to detect opfor that when u get to another area u no longer need that trigger to detect enemy. u could setup another trigger that deletes the detected by trigger when units are in new area. just use a deleteVehicle command when players/unit is present in new area. just name triggers so u can delete by name. (example: deleteVehicle detect1) would be in the CONDITION of new trigger. does that help any ? Share this post Link to post Share on other sites
kylania 568 Posted October 14, 2012 just use a deleteVehicle command when players/unit is present in new area. just name triggers so u can delete by name. (example: deleteVehicle detect1) would be in the ON ACT of new trigger. does that help any ? Can't execute commands in the CONDITION field. Share this post Link to post Share on other sites
nimrod_z 8 Posted October 14, 2012 yep, i wasnt thinking straight when i typed that bit of mis-information..lol Share this post Link to post Share on other sites
ClarkeJ 1 Posted October 15, 2012 Gentlemen, Firstly, thank you for taking the time to reply to this thread, I appreciate it. Sadly, I was unable to test this because Murk-Spawn was screwing with the waypoints. I basically couldn't get the AI to move once they had been murk-spawned in. Thanks, Jake Share this post Link to post Share on other sites
kylania 568 Posted October 15, 2012 once they had been murk-spawned in To be fair that does sound like a rather invasive and substantial thing to have happen to someone, so it's not surprising that they were unwilling to move after undergoing such violations. Share this post Link to post Share on other sites