henryhill 0 Posted July 1, 2002 Well, For starters I would like to know how to insert some particular weapons in my maps such as the G36 and the steyr, Also inserting Ammo for these arms. Another thing i want to make a night mission How do i insert the flares into the ammo boxes, Im no expert with editing i usally use the wizard so Scripts and that jazz are new and intimidating, any detailed explanations are appreciated, Do scripts go in missions files or maps? Thanks in Advance, ALSO on night missions I believe that the light on vehicle options is automatic but if not how do i activate. Share this post Link to post Share on other sites
NEO -PZ- 0 Posted July 1, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I would like to know how to insert some particular weapons in my maps such as the G36 and the steyr, Also inserting Ammo for these arms<span id='postcolor'> Place an ammo box, and in the init.field put for example: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addMagazine ["G36aMag",40]; this addWeapon ["G36a",10]; this addMagazine ["Flare",10]<span id='postcolor'> 40 and 10 means the number of clips and weapons, you can change that. Names of weapons, ammunition and equipment can be found at operation flashpoint editing center when it's back up. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">ALSO on night missions I believe that the light on vehicle options is automatic but if not how do i activate.<span id='postcolor'> It is automatic, yes. If you mean in-game, use the action menu or press L to light / turn off eventual lights. Share this post Link to post Share on other sites