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LukeofAppalachia

Editing models (soldier) while retaining vertex selections

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Alright, I'm pretty new to addon making, but I've been practicing my O2 & Blender skills and I would like to try my hand at modifying soldier models (Binkowski's US Soldier model to be exact). The difficulty I foresee, however, is editing the models, while still keeping the vertex selections where they are ("left hand," "right finger 1," etc...).

I think I would need to make all the models look nearly the same, so without painstakingly going through and remaking all of the vertex selections, is there a way I can edit one model and duplicate it into the other models (Shadow, Fire Geometry, etc) while each model still keeps its respective vertex selections?

Hope my question makes sense, I just really can't imagine remaking all those selections by hand...

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Update:

It's a bit fanciful, I know, but I am trying to make a robed unit; I made some minor adjustments to start with, then attempted to see how it looked in-game and found a glaring problem. It seems there is a vertex or something jutting out of my character's face. The only thing is, I didn't change any of the vertexes on the face, so I'm not sure how the problem came about. Does anyone know what the culprit might be?

kqwyq.jpg

Edited by LukeofAppalachia
update

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Hate to reply to my own post, but I did it! I got it all working at least for now...fixed the jutting face problem by just using the provided proxy for the head (gives nice variety anyways), learned all about blender model importing, and UV mapping. And this is the result, at least for now...it's a start...

tn7pf.jpg

I guess I'll close this lonely thread since I've answered my own problem.

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I am very new at this too. Does 3dsMax have an exporter for Arma2/VBS2 ?

I guess I have to import anything I export INTO Oxygen right?

Edited by blarg

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