Lucky44 13 Posted August 17, 2012 (edited) I'm trying to spawn a varied number of groups and send them all along the same waypoints. The only problem I'm having is that only the first spawned group will follow the waypoints; the others just stand at the spawn area. I know it must be something about naming the groups and referring to those names, but I've tried a variety of things and nothing is working. What am I doing wrong? In the code, _hSquads is a number scaled to the number of players. for "_x" from 1 to _hSquads do { _squad1 = [_spawnPt, EAST, 8] call BIS_fnc_spawnGroup; _wp0 = _squad1 addWaypoint [ _WP1, 1]; // set location and radius _wp0 setWaypointType "MOVE"; // set WP type here _wp0 setWaypointStatements ["true", ""]; // ? _wp1 = _squad1 addWaypoint [_WP2, 3]; _wp1 setWaypointType "MOVE"; _wp1 setWaypointStatements ["true", ""]; _wp2 = _squad1 addWaypoint [_WP3, 3]; _wp2 setWaypointType "MOVE"; _wp2 setWaypointStatements ["true",""]; }: EDIT: Well, I realized the problem was I'd changed some waypoint names and painted myself into a corner. Problem solved by renaming the waypoints! Thanks in advance! Edited August 17, 2012 by Lucky44 Found the problem Share this post Link to post Share on other sites