d0nar 2 Posted August 8, 2012 Hi, how can I use the command setObjectTexture in Multiplayer for setting a .paa as Texture of an Warfare Sign. I tried following things, writing following into the init of the sign this setObjectTexture [0,'circular_target.paa']; Result: only i was seeing the picture tried this in the sqf called from the init of the sign: _object = _this select 0; _object setVehicleInit "this setObjectTexture [0,""circular_target.paa""]"; processInitCommands; Result: only i was seeing the picture i´m using the UNA target script, and the FORT BENNING map for making an sniper training place. also a skeet shoot script is running. in singleplayer i´m seeing the target´s in mp only the host is seeing the target. i found community.bistudio.com/wiki/Multiplayer_framework but i´m not a scripting pro so i didn´t understood it and don´t know if it would be a solution for my problem could sb. help me? greetings Daniel Share this post Link to post Share on other sites
d0nar 2 Posted August 11, 2012 nobody who can help me? Share this post Link to post Share on other sites
XmarksTheScot 1 Posted September 13, 2012 use the MPF framework mate and call the command using remote execution, i had a similar issue in this thread here so use this line to call the script on all clients and your local machine [nil,nil,"loc" + "per",rSETOBJECTTEXTURE,_object,0,"circular_target.paa"] call RE; Share this post Link to post Share on other sites