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Cannot load texture #(ai,32,128,1)irradiance when using .rvmat

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I want to add normal map to models in my addon. So I used NormalMap Vertex shader & Pixel shader like it described on example. I have some similar models. On one of models object1.rvmat looks like this:

PixelShaderID="NormalMap";
VertexShaderID="NormalMap";

class Stage1
{
  texture="x\addons\object1_no.paa"; 
  uvSource="tex";
  class uvTransform
  {
     aside[]={1,0,0};
     up[]={0,1,0};
     dir[]={0,0,1};
     pos[]={0,0,0};
  };
};

class Stage3
{
  texture=â€#(ai,32,128,1)irradiance(8)â€; 
  uvSource="none";
};

It works fine.

On the second model object2.rvmat looks like this:

PixelShaderID="NormalMap";
VertexShaderID="NormalMap";

class Stage1
{
  texture="x\addons\object2_no.paa"; 
  uvSource="tex";
  class uvTransform
  {
     aside[]={1,0,0};
     up[]={0,1,0};
     dir[]={0,0,1};
     pos[]={0,0,0};
  };
};

class Stage3
{
  texture=â€#(ai,32,128,1)irradiance(8)â€; 
  uvSource="none";
};

And with it Buldozer tells me "Cannot load texture #(ai,32,128,1)irradiance."

The differences between 2 rvmat's are path to the normal map texture. One of it works. Second and more show error.

What I'm doing wrong?

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Re-saving using the Material Editor has helped.

All done.

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