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Sneaky Blanket

Anyone here...

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Actually, there are traces of it in the config.bin/cpp for the game

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class Motorcycle: LandVehicle

{

simulation="motorcycle";

displayName="$STR_DN_MOTORCYCLE";

accuracy=0.200000;

mapSize=5;

icon="car";

nameSound="car";

unloadInCombat=1;

armor=10;

armorStructural=4.000000;

cost=500;

fuelCapacity=50;

transportSoldier=0;

typicalCargo[]={};

driverCanSee="8+2";

gunnerCanSee="2+8";

class HitEngine

{

armor=1.200000;

material=60;

name="engine";

passThrough=1;

};

dammageHalf[]={"jeep_kab_sklo1.paa","jeep_kab_sklo1B.paa"};

dammageFull[]={"jeep_kab_sklo1.paa","jeep_kab_sklo1C.paa"};

armorBody=0.400000;

armorFuel=1.400000;

armorLights=0.400000;

armorWheels=0.050000;

armorGlass=0.500000;

vehicleClass="Car";

wheelCircumference=2.513000;

turnCoef=1.000000;

terrainCoef=3.000000;

maxSpeed=120;

preferRoads=1;

unitInfoType=UNITINFOCAR;

hideUnitInfo=1;

formationX=20;

formationZ=20;

precision=10;

brakeDistance=10;

steerAheadSimul=0.500000;

steerAheadPlan=0.350000;

predictTurnSimul=1.200000;

predictTurnPlan=1.200000;

sensitivity=0.600000;

soundEngine[]={"Vehicles\mediumcar",0.031623,2.000000};

soundEnviron[]={"Objects\noise",0.000562,0.250000};

soundCrash[]={"Vehicles\crash",0.100000,1};

soundGear[]={"Vehicles\truck_gear",0.000178,1};

extCameraPosition[]={0,1,-10};

class ViewPilot: ViewPilotBase

{

initFov=0.700000;

minFov=0.400000;

maxFov=1.000000;

initAngleX=15;

minAngleX=-15;

maxAngleX=25;

initAngleY=0;

minAngleY=-100;

maxAngleY=100;

};

weapons[]={"CarHorn"};

magazines[]={};

type=0;

threat[]={0.500000,0.500000,0.500000};

audible=3;

getInAction=MANACTGETINCAR;

getOutAction=MANACTGETOUTCAR;

class IndicatorSpeed

{

selection="ukaz_rychlo";

axis="osa_rychlo";

angle=-240;

min=0;

max=16.670000;

};

class IndicatorSpeed2

{

selection="ukaz_rychlo2";

axis="osa_rychlo2";

angle=-240;

min=0;

max=16.670000;

};

class IndicatorRPM

{

selection="ukaz_rpm";

axis="osa_rpm";

angle=-340;

min=0;

max=1;

};

};

-----------

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