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Rankandfile

Trying to put a laser des on a Stryker TOW

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Im having problems with the config section, the game crashes on startup. Arma RPT reports:

Warning Message: No entry 'bin\config.bin/CfgVehicles/Turrets.scope'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgVehicles/Turrets.model'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgVehicles/Turrets.simulation'.

Warning Message: '/' is not a value

ive tried stripping out the laser designator from the config file and i still get the error, here is my config:

class CfgPatches {
class StrykerOBSV {
	units[] = {"SPStrykerOBSV"};
	weapons[] = {};
	requiredVersion = 1.59;
	requiredAddons[] = {"CAWheeled_E_stryker", "CACharacters_E"};
};
};
class Turrets;
class MainTurret;
class CfgVehicles
{
class M1135_ATGMV_EP1;
class SPStrykerOBSV : M1135_ATGMV_EP1 {
	side = TWest;
	faction = BIS_US;
	crew = "US_Soldier_Crew_EP1";
	scope = public;
	model = "\ca\wheeled_E\stryker\M1135_ATGMV";
	displayName = "StrykerOBSV";
	Icon = "\Ca\wheeled_e\data\UI\Icon_stryker_atgmv_CA.paa";
	vehicleClass = "Armored";
	picture = "\Ca\wheeled_e\data\UI\Picture_stryker_atg_mv_CA.paa";
	memoryPointMissile[] = {"rocket_begin", ""};
	memoryPointMissileDir[] = {"rocket_end", ""};

	};

	class Turrets: Turrets
	{
		class MainTurret: MainTurret
		{
			gunBeg = "rocket_end";	// endpoint of the gun
			gunEnd = "rocket_begin";	// chamber of the gun
			weapons[] = {"TOWLauncher", "SmokeLauncher"};
			soundServo[] = {"\ca\wheeled\Data\Sound\servo3", 0.0177828, 1.0};
			magazines[] = {"2Rnd_TOW", "2Rnd_TOW", "2Rnd_TOW", "2Rnd_TOW", "2Rnd_TOW", "SmokeLauncherMag", "SmokeLauncherMag"};
			gunnerOpticsModel = "\ca\weapons_e\TOW_TI";
			gunnerOpticsEffect[] = {"TankGunnerOptics2", "OpticsBlur1", "OpticsCHAbera1"};
			gunnerForceOptics = true;
			animationSourceHatch = "hatchCommander";

			class ViewOptics {
				initAngleX = 0;
				minAngleX = -30;
				maxAngleX = 30;
				initAngleY = 0;
				minAngleY = -100;
				maxAngleY = 100;
				initFov = 0.2;
				minFov = 0.025;
				maxFov = 0.2;
				visionMode[] = {"Normal", "Ti"};
				thermalMode[] = {0, 1};
			                };
		};
	};


	HiddenSelections[] = {"camo", "camo1"};
	HiddenSelectionsTextures[] = {"ca\wheeled_e\stryker\data\stryker_body1_des_co.paa", "ca\wheeled_e\stryker\data\stryker_body2_des_co.paa"};

};

I'm pretty new at this, so I'm probably doing something incredibly stupid. If anybody would be kind enough to point me in the right direction I'd really appreciate it!

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