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FegelCineplex

Issues with waypoint conditions

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So I'm currently having issues with waypoint conditions. Let's say that a two-man squad must kill a target in order to proceed further.

position[]={9585.652344,29.834999,3997.400635};
description="movehere";
expCond="not alive target";
class Effects
{
};
showWP="NEVER";

And below is the code for the target that must be killed.

position[]={9586.404297,29.834999,3885.940186};
id=2;
side="EAST";
vehicle="SoldierEB";
leader=1;
skill=0.600000;
text="target";

I wanted the squad to move after they killed the target, but whenever I tested, the squad always moved to that area without killing the target first. What am I doing wrong here? Sorry if I sound a bit too harsh.

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hi,

So I'm currently having issues with waypoint conditions. Let's say that a two-man squad must kill a target in order to proceed further.

position[]={9585.652344,29.834999,3997.400635};
description="movehere";
expCond="not alive target";
class Effects
{
};
showWP="NEVER";

And below is the code for the target that must be killed.

position[]={9586.404297,29.834999,3885.940186};
id=2;
side="EAST";
vehicle="SoldierEB";
leader=1;
skill=0.600000;
text="target";

I wanted the squad to move after they killed the target, but whenever I tested, the squad always moved to that area without killing the target first. What am I doing wrong here? Sorry if I sound a bit too harsh.

Make your first WP with your condition "not alive target" near your squad start position. They will wait here for the target to be killed. Create a second WP where you want them to move after the target has been killed.

Pics are better than words so here is how it should be:

mini_472911waypointcondition.jpg

cya.

Nikiller.

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