FegelCineplex 1 Posted July 12, 2012 So I'm currently having issues with waypoint conditions. Let's say that a two-man squad must kill a target in order to proceed further. position[]={9585.652344,29.834999,3997.400635}; description="movehere"; expCond="not alive target"; class Effects { }; showWP="NEVER"; And below is the code for the target that must be killed. position[]={9586.404297,29.834999,3885.940186}; id=2; side="EAST"; vehicle="SoldierEB"; leader=1; skill=0.600000; text="target"; I wanted the squad to move after they killed the target, but whenever I tested, the squad always moved to that area without killing the target first. What am I doing wrong here? Sorry if I sound a bit too harsh. Share this post Link to post Share on other sites
nikiller 18 Posted July 12, 2012 hi, So I'm currently having issues with waypoint conditions. Let's say that a two-man squad must kill a target in order to proceed further. position[]={9585.652344,29.834999,3997.400635}; description="movehere"; expCond="not alive target"; class Effects { }; showWP="NEVER"; And below is the code for the target that must be killed. position[]={9586.404297,29.834999,3885.940186}; id=2; side="EAST"; vehicle="SoldierEB"; leader=1; skill=0.600000; text="target"; I wanted the squad to move after they killed the target, but whenever I tested, the squad always moved to that area without killing the target first. What am I doing wrong here? Sorry if I sound a bit too harsh. Make your first WP with your condition "not alive target" near your squad start position. They will wait here for the target to be killed. Create a second WP where you want them to move after the target has been killed. Pics are better than words so here is how it should be: cya. Nikiller. Share this post Link to post Share on other sites