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hogmason

Caling player init commands via script

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Wondering if any 1 knows how i can call a players init command with out having to place the command in every players init box.

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Check out these commands mate....

playableUnits

setVehicleInit

Example..

{_x setVehicleInit "this allowfleeing 0"} foreach playableUnits;

EDIT: ***NOTE*** Change playableUnits to switchableUnits when SP testing.

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