pd3 25 Posted June 1, 2012 I'm wondering about a specific variable: GroupSquad1 = [getMarkerPos "Squad1", east, ["TK_INS_Soldier_TL_EP1","TK_INS_Soldier_3_EP1","TK_INS_Soldier_4_EP1","TK_INS_Soldier_AAT_EP1","TK_INS_Soldier_MG_EP1","TK_INS_Soldier_AR_EP1","TK_Soldier_Medic_EP1","TK_Soldier_EP1","TK_Soldier_AA_EP1","TK_INS_Soldier_TL_EP1","TK_INS_Warlord_EP1","TK_INS_Soldier_MG_EP1"]] call BIS_fnc_spawnGroup; wp = GroupSquad1 addwaypoint [getMarkerPos "s1",[color="#FF0000"][size=3][u]20[/u][/size][/color]]; wp setWaypointType "MOVE"; What does this value do? I'm using it as-is, and the AI seems like its skill is max'ed compared to just plopping down the same entities. Is that what it is? If not, how would I incorporate "setskill" into this to ensure that the script isn't spawning all-seeing sniper gods every time? Share this post Link to post Share on other sites
twirly 11 Posted June 1, 2012 http://community.bistudio.com/wiki/addWaypoint ---------- Post added at 02:51 PM ---------- Previous post was at 02:47 PM ---------- This will change the skill for the group. {_x setskill 0.7} foreach units GroupSquad1; Share this post Link to post Share on other sites