Genesis 0 Posted November 29, 2001 The name of the mod is "The Armageddon Clock" and it's going pretty well as a matter of fact. So we decided to advertise it a little bit and see the reactions. So if you're interested, visit: http://robo.cop.fi/jasarki And if you have any comments, questions or anything, post and ask. Thanx. Genesis, the evil mastermind of The Armageddon Clock Share this post Link to post Share on other sites
Devil 0 Posted November 29, 2001 I like the site. And I like this picture: Share this post Link to post Share on other sites
Genesis 0 Posted November 29, 2001 Thanx for the first reply Devil Much of hard work is still to be done, but I believe the mod will turn out to be quite good. For all ye NATO fanatics, this campaign will show the effects of full-scale nuclear exchange of the two superpowers. So, for example, the M1A2 Abrams MBT is quite useless if it doesn't have fuel ('cos electronics need the gasturbine to operate) and you have soviet infantry platoon coming at your positions. That sort of thing. Share this post Link to post Share on other sites
Devil 0 Posted November 29, 2001 Sounds cool :cool: Keep us informed and post some cool pictures if you can. Share this post Link to post Share on other sites
Genesis 0 Posted November 29, 2001 Yes I will. I was just doing mortars, 60mm, 81/82mm and 120mm. The personal weaponry is almost ready, including assault rifles, and grenades with new sounds. The campaign is partly done (6 missions, few intros etc.) but I will wait to see if BIS is going to release that long awaited SDK. Perhaps then we'll be able to make new islands, or in this case, terrains. With towns at least, perhaps cities, if it doesn't lag average CPU's and graphics cards too much. (average being? 1GHz T-BIRD and a GF2 maybe?) Share this post Link to post Share on other sites
Genesis 0 Posted November 29, 2001 And this mod will have place in the Central Europe, German/Poland border. Share this post Link to post Share on other sites
EveronVetsAgainstTheWar 0 Posted November 29, 2001 I took a look, what exactly are you modifying, all I saw was screenshots with nothing special in them. Share this post Link to post Share on other sites
Genesis 0 Posted November 29, 2001 The units have new attributes, new sounds, some new textures. Plus, I have been working also with a campaign that will use these new units. I believe if you modify all of the units, make a bunch of totally new weapons, and vehicles et cetera et cetera you can with good reason call your work a modification, because that's what it is. download the sample file which contains the firefight sounds. It has the new units in action. (Althought I modified the sound levels after that  because they were a bit too loud and so on.) Perhaps I could make a sample ingame video where you could see what I have done. Coming right up (within 24hours, AVI format) (Edited by Genesis at 10:02 am on Nov. 29, 2001) Share this post Link to post Share on other sites
Gorgi Knootewoot 0 Posted November 29, 2001 This is great, when is it coming out? :biggrin: Gorgi Share this post Link to post Share on other sites
Genesis 0 Posted November 29, 2001 When it's done. May take a while, because i'm not getting rich with this But not too long, before OFP2 Kidding, it's coming after christmas sometime. Share this post Link to post Share on other sites
Pete 1 Posted November 29, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Genesis on 9:03 am on Nov. 29, 2001 Yes I will. I was just doing mortars, 60mm, 81/82mm and 120mm. <span id='postcolor'> if you need help with figuring out how to make a good efficient and realistic aiming system, let me know Share this post Link to post Share on other sites
Genesis 0 Posted November 29, 2001 For the mortars? Share this post Link to post Share on other sites
DVII 0 Posted November 29, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Genesis on 10:22 am on Nov. 29, 2001 For the mortars?<span id='postcolor'> Pete is a mortar freak (he also did something with a mortar in the army, don't know what ) So yes on your question. Share this post Link to post Share on other sites
Genesis 0 Posted November 30, 2001 I could sure use all voices that I can get my hands with So if you have a nice voice, please join in the development. All voices are considered, so if youre interested, email me jarkko.sarkimaki@cop.fi Share this post Link to post Share on other sites
Unl33t 0 Posted November 30, 2001 I sound likely brittney spears when shes drunk Will i do? Share this post Link to post Share on other sites
Pete 1 Posted November 30, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Genesis on 11:22 am on Nov. 29, 2001 For the mortars? <span id='postcolor'> yes, just so you dont mess up and make a "point on the map magic fire" system i want real mortars, with realistic aiming system (aint that hard)...i was a mortar/infantry soldier in the army. and no, even if DVII thinks i did something with the mortars it aint true, or atleast...you cant prove it as i burned all evidence. Share this post Link to post Share on other sites
Guest Posted November 30, 2001 LOL!!! :biggrin: "Oh look mommy, look what that evil man is doing to that poor 82mm mortar!" Share this post Link to post Share on other sites
MiB 0 Posted December 2, 2001 and they stole the plot right out of a discovery program.. its to close to be a coinsidence.. and dont come and say that it was disc that took your idea first ;P Share this post Link to post Share on other sites
Genesis 0 Posted December 2, 2001 Actually, the plot is inspired by Fallout series of games, and Twilight 2K RPG, plus I have indeed read quite alot material from cold war era. Share this post Link to post Share on other sites