cavemans 10 Posted April 16, 2012 (edited) In my mission i am making i am having the player halo down and meet up with a group of ai which join his team, the problem is if the player goes over the trigger while in the air it still activates it. How can i make it so he has to be on the ground and walk up to it? Also is there a way to keep the ai in that area but still act like there in dismissed mode until the player gets there. Thanks for helping! Edit: Woops wrong section of the forums if an admin sees this would you mind moving it to the correct section. Edited April 16, 2012 by cavemans Share this post Link to post Share on other sites
Flat4ej20 10 Posted April 17, 2012 I found this with the search tool. Should help with your question about trigger height. http://forums.bistudio.com/showthread.php?100961-set-height-of-trigger&highlight=set+height+trigger Share this post Link to post Share on other sites
cavemans 10 Posted April 17, 2012 I found this with the search tool. Should help with your question about trigger height. http://forums.bistudio.com/showthread.php?100961-set-height-of-trigger&highlight=set+height+trigger Thanks I spent half the day searching the forum but i could not find this thread!:bounce3: Share this post Link to post Share on other sites