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pathetic_berserker

cannot load material....RVMAT damage textures

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Hey guys, was hoping someone could give me a clue to my last major issue for my Hind-A wich currently uses the ol' texture damage type instead of the wreck

Basicaly if you look at the excerpt from my config there are 3 lines in the class damage that I have been playing about with (hence the '//////')

class Damage
	{
		tex[] = {			
			 };
		mat[] = {
////////////////                 "paf_mi24_a\data\paf_hind_bdy.rvmat","paf_mi24_a\data\paf_hind_bdy.rvmat","paf_mi24_a\data\paf_hind_bdy.rvmat"
                                "paf_mi24_a\data\paf_hind_bdy.rvmat","paf_mi24_a\data\paf_hind_bdy.rvmat","paf_mi24_a\data\paf_hind_destruct.rvmat"
////////////////         	 "paf_mi24_a\data\paf_hind_bdy.rvmat","paf_mi24_a\data\paf_hind_bdy.rvmat","ericm-hind\data\destroyed_tg_hind_fuselage.rvmat"
			 };
	};

The first series gives no error message, but no damage textures either, as I'd expect, so no problem.

The second series gives the 'cannot load material' error before loading in game and no damage textures. I've tried a number od different rvmats, and different names, even tried renaming a copy of my base rvmat , but the error message persists.

The third series works. Which I supose implies I got every thing else in the right place. But of course relies on having ericM's Hind installed.

:stuck:

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make sure materials are not rapified durring the binarization. Add them to the ignore list in binPBO.

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