Baraka 10 Posted February 29, 2012 (edited) Hi there. I need help with creating particles for an weapon impact for my cal.68 mod. The goal is to create an splash object at impact like this: The effect is NOT needet at players, only with static things (bunker, buildings, trees...) Can be an image overlay or an p3d object, i don´t care which. Trying to get this for 1 year now. I´m the noobiest lamest scripting duck on earth i guess. What i have now is an smoke cloud which appears for 2 seconds. Guess it´s from the vanilla blood setting. This is from my weapon config. It´s not from me (in fact, everytime i touch it, it crashes :o) }; }; }; class CfgCloudlets { class Blood; class cal68_impact_red: Blood { particleFSNtieth = 16; particleFSIndex = 12; particleFSFrameCount = 8; particleFSLoop = 0; size[] = {0.3,0.5}; color[] = {{0.0,1,1,1},{0.0,1,1,0.1}}; }; class cal68_impact_green: Blood { particleFSNtieth = 16; particleFSIndex = 12; particleFSFrameCount = 8; particleFSLoop = 0; size[] = {0.3,0.5}; color[] = {{0.0,1,0.0,1},{0.0,1,0.0,0.1}}; }; class cal68_impact_yellow: Blood { particleFSNtieth = 16; particleFSIndex = 12; particleFSFrameCount = 8; particleFSLoop = 0; size[] = {0.3,0.5}; color[] = {{1,1,0,1},{1,1,0,0.1}}; }; }; class cal68_impact_red { class cal68_impact_red { position[] = {0,0,0}; simulation = "particles"; type = "cal68_impact_red"; intensity = 1; interval = 1; lifeTime = 2; }; }; class cal68_impact_green { class cal68_impact_green { position[] = {0,0,0}; simulation = "particles"; type = "cal68_impact_green"; intensity = 1; interval = 1; lifeTime = 99; }; }; class cal68_impact_yellow { class cal68_impact_yellow { position[] = {0,0,0}; simulation = "particles"; type = "cal68_impact_yellow"; intensity = 1; interval = 1; lifeTime = 2; }; }; There are 3 colours because i have different ammunition (balls) and it´s nicer when each team has it´s own colour I have made an splash object in O2, but as said i can´t get it work. So please, if you know a solution let me now--your Karma will increase in the sky. Edit: This what it looks now: [/img] Edited February 29, 2012 by Baraka Share this post Link to post Share on other sites