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hpat

Money System.

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Having Played a few rounds of warfare (With results varying from really, really bad, to dismal) I was wondering how I could incorporate a similar money system in my missions. IE Able to buy units/vehicles/sometimes weapons (Depending on mission), And earn money by killing your enemy (Either an AI or Other player) Though possible how to scale the money for this down, so it takes alot of work to buy somting. Also how to make a system so you can "pick up" the "Money evidence" object, and get a reward (Some more money) for it.

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my question to but i just want to be able to call something in....like a tank infantry and stuff at a base in editor

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