malkekoen 17 Posted February 8, 2012 (edited) Releasing SP-mission "Assault on Chernogorsk". Current version: 0.8 beta, uploaded 18. feb. 2012. Changelog: Version 0.8 beta: -Have been investigating crashes. Supposed problem with UPSMON, so I tried Grouplink4. Went back again to UPSMON as it provided better results, and tried to erradicate the cause of the crash. I have no crashes more, but I would really like feedback about it. -New UPSMON version. -Small script and flow changes. -Markes added. -Camoface script removed. Version 0.7 beta: -Nearing final release with this version. -Further script optmizations. -Added more defenses. -Tweaked UPSMON further. -THRESHER is now only 2 AAV's instead of Abrams. I think it was too easy... Version 0.6 beta: -Cleaned up scripts a bit. -Added static defenses in the city. -Tweaked UPSMON parameters slightly for surprisingly deadly AI. -Fixed missing parts of briefing. Version 0.5 beta: -Initial release. [/url] Dear all. Finally ready to release my first mission ever, Assault on Chernogorsk. The mission uses the High Command module, and focus on commanding your units to capture and hold various objectives in the largest city in Chernarus. Assault on Chernogorsk has been in the making for more than 4 weeks. This project being my first mission, I have been learning the art of making missions in the process. This would have been impossible without all the kind help I have received at the forums here. Who is this mission intended for? Well, it is primarily made for my own enjoyment, as I love High Command missions. At the back of my mind I have had the mission "Village Sweep" from the original SP-missions in Arma 2, as I have always found it very enjoyable. Assault on Chernogorsk is deeper, a bit more realistic and probably harder. I have tested the mission over and over, changing and fine-tuning various aspects of the mission, and has now reached a point where I need external feedback and suggestions to progress. So if you decide to give it a go, you're more than welcome to leave your thoughts on improvements here. Thought as just one mission in a series of High Command missions building on the Arma 2 campaign "Harvest Red", this one replicates the assault on Chernogorsk, seen through Sgt. Cooper's eyes in the original campaign. Now you get a shot at commanding part of the task force recently landed on the beaches of Chernarus and take the city. Razor team did figure in my mission originally, but I decided to cut it and add a generic SF team, Fishbone, in the assault. This is both because it would seem odd if Razor Team got killed, and also because I have tried, to the best of my knowledge, to recreate a mission as close to reality as possible while still keeping playability and fun in focus. Objectives: As Major Noyes, command Abrams "Reaper-1-1" and "Reaper-2-1", LAV-25 "Scarecrow-1-1", Marine Squads "Saltspite-1-1" and "Saltspite-2-1", and a Force Recon team "Fishbone" to conquer Chernogorsk. Friendly forces "Thresher" roll in to secure your perimeter if you manage to establish a foothold in Chernogorsk Square. Gunship "Starmark" will support the assault if you manage to neutralize all enemy AAA. Command evaluates your progress in real-time and will abort the assault if you suffer exceedingly high casualty rates. The task force is isolated, and can't accept too many casualties. Required Addons: None required. Just A2 and OA. Recommended Addons: The mission is tested extensively with the following mods, and they should really enhance the experience. Personally I never play without these: ACE: http://forums.bistudio.com/showthread.php?129084-ACE-for-OA-1-13 Realistic ballistics, cool ball tracers and much more. JSRS sound mod: http://forums.bistudio.com/showthread.php?104514-J-S-R-S-1-4-2 Extremely realistic sounds. WarFX Blastcore: http://forums.bistudio.com/showthread.php?111985-WarFX-Blastcore Improved smoke, dust and explosions. ASR_AI: http://forums.bistudio.com/showthread.php?107526-ASR-AI-SkillsBetter AI. Binkowskis Marines: http://www.armaholic.com/page.php?id=14608 and http://www.armaholic.com/page.php?id=14613Better looking marines. TrueMods; http://forums.bistudio.com/showthread.php?110504-TrueMods Better and more realistic field-of-view and nicer user interface. Sakusun: http://armed-assault.de/downloads/sakusun.html Beautiful sun and lightning effects. Mods are of course a matter of personal taste, and it is also completely up to you which ones to use. I believe that the mission is actually easier with ACE, as realistic armor penetration favours your Abrams and increases their survivablity. This is more realistic, and I personally believe you'll get an overall better experience with ACE and the above mods. This is how the mission was envisaged to be played. Things to do: Complete and streamline the briefing. Add voices instead of text only in-game messages (will probably never get it done). Credits: Thanks to everyone who helped at the BIS forums. Especially thanks to Demonized (who has made the base for most of the scripts used) and ADuke. UPSMON script made by Monsada and Rafalski. Camofaces script by Ronin =ASP=. Installation Put the mission file in the Operation Arrowhead directory's mission folder. Download version 0.8 beta Please bear in mind that this is a beta release (as well as my first mission). Have fun! [url=http://www.mediafire.com/?17ezwy88k8wt7ny]http://www.mediafire.com/?17ezwy88k8wt7ny Download version 0.8 beta for ACE Note that ACE and ACEX is required components of this mission! http://www.mediafire.com/?btj3234paayqnpk Edited March 5, 2012 by malkekoen New version 0.8 beta ACE Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted February 8, 2012 I hope you can find another file host, that one requires their download manager? Share this post Link to post Share on other sites
malkekoen 17 Posted February 8, 2012 Enter your email, and a download link is send to you immediatly. Works fine :) Good luck! Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted February 8, 2012 lol, gotcha, it sends the link to my email..thx. Share this post Link to post Share on other sites
malkekoen 17 Posted March 5, 2012 Added new ACE version of the 0.8 beta that takes advantages of some unique ACE features and models. For your further enjoyment ;) http://www.mediafire.com/?btj3234paayqnpk Share this post Link to post Share on other sites