SHMadPup 1 Posted February 2, 2012 I used to play an MP mission that had vehicles driving around, rotating between game logics. Would that be a setWayPoint script? This mission also had you pick up a "package" from one store, and deliver it to another store. But there were multiple stores, and it was selected randomly. Now how do I get it to select one game logic position randomly, and set a waypoint for the player to that game logic? Thanks in advance!:D -SHMadPup Share this post Link to post Share on other sites
Pulverizer 1 Posted February 18, 2012 You can move waypoint to a random game logic like so: [player, 1] setWPPos getpos ([logic_1, logic_2, logic_3, logic_4] select ((random 4)-0.5)) Where logic_1...4 are named game logics or objects and random X is their count. Share this post Link to post Share on other sites