jackmomma 10 Posted February 2, 2012 class CfgPatches { class BreachCharge_Strip { units[] = {}; weapons[] = {}; requiredVersion = 1.6; requiredAddons[] = {"Extended_EventHandlers", "ace_c_weapon", "ace_main"}; version = 1.13.0.521; }; }; class CfgAddons { class PreloadAddons { class BreachCharge_strip { list[] = {"BreachCharge_strip"}; }; }; }; class CfgAmmo { class Breachcharge,// External class reference class BreachCharge_Strip : G_40mm_HE { typicalspeed = 1; soundHit[] = {"", 1, 1}; soundFly[] = {"", 0, 0}; CraterEffects = ""; explosionEffects = ""; model = "\ca\Weapons\granat"; hit = 0; indirectHit = 0; indirectHitRange = 0; explosive = 0.01; explosionTime = 1; deflecting = 0; }; class BreachCharge_Strip: BreachCharge_Strip { model = "\x\Tacbreach\addons\BreachCharge_strip"; }; This is all i have so far and im not really sure what im doing first time making an addon. If needed here's a link to the model http://www.mediafire.com/?cd9u2cwdobm8w8b Share this post Link to post Share on other sites