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tacticalnuggets

object address reuse

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Is there a possibility for global object "addresses" to be reused in a MP session? Say, the server puts a bunch of object addresses in a public array, one of the people quit, that persons player object becomes null. Then the person rejoins in the same slot and the global address becomes the same again. When the client player then compares his object address to the one in the array, it will appear the same.

But that all assumes global address reuse is possible, and I have never really needed to worry about that behavior before.

If there is one thing I have learned, never assume in a2.

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