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panda123

BIS_fnc_spawnGroup problem

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Hi all,

Does someone have problem using BIS_fnc_spawnGroup since the latest patch ?

I use this

_grp1 = [getMarkerPos "inf1", side player, (configFile >> "CfgGroups" >> "west" >> "cdf" >> "Infantry" >> "CDF_InfSection_Patrol")] call BIS_fnc_spawnGroup;

_wp = _grp1 addWaypoint [position camp1, 0];

sleep 5;

nul=[grp1,town1] execVM "ups.sqf"

. The members of the group shoot themselves, and the remaining soldier is not hostile, and don't shoot me (redfor side) as he's supposed to this is strange.

sorry for mistake problem was side player :D

Can you delete my unecessary post please ? Thanks :)

Edited by panda123

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