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pd3

Making custom nvg addon?

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Has anyone attempted something like this?

I've just started to scratch the surface regarding the post process effects, and I'd like to know how they're used with the in-game NVGs config-wise.

Does it work under the same principle for weapon scopes? That is does it use "class opticsmodes"?

Can anyone tell me what pbo file I need to look into to see how they did the NVGs? There's quite a few of them.

-EDIT-

Ouch, okay, seems like it doesn't.

That kinda sucks.

I don't suppose there's ways to create new "simulation" classes either is there?

Edited by Pd3

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