pd3 25 Posted January 24, 2012 (edited) Has anyone attempted something like this? I've just started to scratch the surface regarding the post process effects, and I'd like to know how they're used with the in-game NVGs config-wise. Does it work under the same principle for weapon scopes? That is does it use "class opticsmodes"? Can anyone tell me what pbo file I need to look into to see how they did the NVGs? There's quite a few of them. -EDIT- Ouch, okay, seems like it doesn't. That kinda sucks. I don't suppose there's ways to create new "simulation" classes either is there? Edited January 24, 2012 by Pd3 Share this post Link to post Share on other sites