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bigpickle

Tinnitus

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I found a thread how talking about how to remove it form A2:

I had a search for "whistle" and found the CfgWhistleSound.

Try the pbo here:

http://www.2shared.com/file/d8P0KQ8O/no_whistle.html

After throwing a grenade 5m next to me and taking damage, I had no whistle sound.

class CfgPatches {
class no_whistle {
	units[] = {};
	weapons[] = {};
	requiredVersion = 1.000000;
	requiredAddons[] = {};
	version = 1.00;
};
};



class CfgWhistleSound
{
	sound[] = {};
	downTime = 0.2;
	silentTime = 3;
	upTime = 4;
};

I have tried to reverse it to add it into OA using below:

class CfgPatches {
class whistle {
units[] = {};
weapons[] = {};
requiredVersion = 1.0;
requiredAddons[] = {};

};
};

class CfgWhistleSound
{
sound[] = {"\my_tinnitus_sound\Tinnitus",1,1};
downTime = 0.2;
silentTime = 0.2;
upTime = 15;
}; 

I had no luck making it work.

Does anyone have a bit more knowledge who could take a look at this and try to get it to work?

Or know if this is even possible for OA?

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don't know really but believe this feature been disabled in some one old patch for a2

and was never been enabled in oa

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