bigpickle 0 Posted January 16, 2012 I found a thread how talking about how to remove it form A2: I had a search for "whistle" and found the CfgWhistleSound. Try the pbo here: http://www.2shared.com/file/d8P0KQ8O/no_whistle.html After throwing a grenade 5m next to me and taking damage, I had no whistle sound. class CfgPatches { class no_whistle { units[] = {}; weapons[] = {}; requiredVersion = 1.000000; requiredAddons[] = {}; version = 1.00; }; }; class CfgWhistleSound { sound[] = {}; downTime = 0.2; silentTime = 3; upTime = 4; }; I have tried to reverse it to add it into OA using below: class CfgPatches { class whistle { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {}; }; }; class CfgWhistleSound { sound[] = {"\my_tinnitus_sound\Tinnitus",1,1}; downTime = 0.2; silentTime = 0.2; upTime = 15; }; I had no luck making it work. Does anyone have a bit more knowledge who could take a look at this and try to get it to work? Or know if this is even possible for OA? Share this post Link to post Share on other sites
nikita320106 0 Posted January 20, 2012 don't know really but believe this feature been disabled in some one old patch for a2 and was never been enabled in oa Share this post Link to post Share on other sites