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deltadagger

Need help with combining SOM and Simple support module

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Hey guys, FNG over here, i've searched all the way through armaholic and several arma sites about this reinforcement scripting, but i found it a bit complicated (Please correct my searching and give me a link of it if you think i've missed something in my search). SO i just came up with using this simple support module which can give you reinforcement.

Anyways i've been making this mission using a SOM module, basicly the mission consist of just cruising around and solving SOM missions given through the radio, while also using some support functions from the SOM using some triggers and scripts. But SOM cant give you reinforcements so i've decided to mix it up with that simple support module. but THE PROBLEM is that the support menu from the simple support module keep blocking the communications radio channel from showing list of support menu from the SOM. it just keep occupying the communications selection menu (0-8). So i cannot respons to any SOM mission given through the radio, nor call support from the SOM module.

So basically the random mission just been cutted off by this problem.

Any advice guys?

Your help will be very appreciated

PS : someguys already told me to work it out with SOM only , not with SSM anymore, but i really cant find the script for Reinforcements in Secondary Operations Module

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Maybe the following will help you. You can lose the Simple Support Module now.

1. Place your unit.

2. Place an ACM module and a SOM module. Make sure they are NOT grouped to each other or to you. DO synchronise each of them to your unit.

3. Place the following text in the SOM Module initialization field. The text is in italics for clarity here.

this setVariable ["settings",[["ambush","attack_location","trap","rescue","patrol","escort","defend_location","destroy","search"], true, ["Bravo 1-1", ["Bravo","one","one"], "Razor 2-1", ["Razor","two","one"]], 60, true, 30, 0.75, [500, 1000]]];

Notes on the previous text:

You can remove some of the available missions("ambush","attack_location","trap","rescue","patrol","escort","defend_location","destroy","search") if they do not fit your mission setup. I like to get rid of the trap and search missions.

The "true" after the missions represents that you wish to have radio chatter. I adjusted the callsigns to Bravo 1-1 and Razor 2-1 for fun. Obviously, not everything you enter for the callsign chatter will work. The "Bravo 1-1" is the text that will appear in the subtitles and the "Bravo","one","one" is the speech reference. The same goes for Razor 2-1 (formerly HQ). I am still working on finding a nice easy list of available speech.

The 60 is the delay in seconds before the SecOps Manager attempts to task you out.

The "true" after the 60 is the reference to reinforcements. If you lose a player in your squad the SOM will call you and offer reinforcement. You must accept the reinforcement via the communications menu.

The 30 after the "true" is the amount of time in seconds that the SOM will wait before attempting to give you another mission after completion of the previous one. The 0.75 after the 30 is the percent chance that the SOM will offer that said mission after 30 seconds given completion of the previous one.

The final numbers are the minimum and maximum ranges at which the SOM will offer missions. I have it set low in the example because I built the module for the example in the desert map. It seems to be only 2x2 kilometers.

4. Place a trigger. In the activation drop down select radio Alpha or another phonetic radio letter. Alpha is easy because tou can type 001 to quickly get the supports I will list below. Next to activation (to the right) select "repeatedly". In the TEXT field, call it SUPPORTS or whatever else you want. That will display on the radio LCD in the map screen. In the OnAct field place the following text. The text is in italics for clarity.

[["artillery_barrage"], player, [[]]] call BIS_SOM_addSupportRequestFunc; [["transport","gunship_run","aerial_reconnaissance","supply_drop", "tactical_airstrike"], player] call BIS_SOM_addSupportRequestFunc;

Notes on the previous text:

The items in quotes, i.e. "artillery_barrage", "transport", and etcetera are the supports you will have access to. Like the SOM missions, you can remove some if you don't like them. If you remove the artillery barrage as in the above example, then you should remove the whole of the following: [["artillery_barrage"], player, [[]]] call BIS_SOM_addSupportRequestFunc; . I keep the artillery and other supports seperate because the artillery is customisable. I leave it as is so I have access to all of the artillery options. You can access all of the supports from one radio trigger (Alpha in this case), but you can also split them up into different triggers if you wish. Makes sense to keep them together in my opinion.

5. Save the beginnings of your mission as a "User Mission" and an "Export to single missions", then enjoy, I add a bit at a time to the missions until they suit me, but variations of the setup above can be quite fun. Typically I'll give myself a team of five to seven and then a vehicle or two in the event I don't want to use the support chopper. I almost always put the ambient civilians, ambient animals, and ambient civilian vehicles on the maps as well for ambience. If you want more enemies to fend off make sure to select that independents are friendly to OPFOR in the INTEL section of the main editor screen. It is there you can set weather, date, time, and etcetera.

6. To use the supports either click on the SUPPORTS text on the radio in the map screen or type 001 (Zero Zero One). It will show that the supports are now available in the top right. Then go to the communications menu via the spacebar and select "communication", then "request support". You'll figure out how to use all of the supports if you have not already done so.

Have fun. :D

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