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PavelKrupets

Is it possible to call C++/Network from Arma mod (for Logitech G13, LCD plugin)?

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Hello,

Tried to find plugin but failed. Low priority.

Is it possible to call C++ code from Arma and pass some internal status to it? Basically direct call to C++ or pipes/network will do.

Optionally is it possible to pull status from outside Arma?

Thank you! :yay: :bounce3:

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It looks that the only mod which does call native code is JayArma2Lib. It does it by hacking DSound.dll.

Well usually DSound.dll loads from System32/SystemWOW64 folder. When you install @JayArma2Lib mod it adds modified DSound.DLL to Arma folder which is used by Arma. This modified DLL loads JayArma2Lib.dll and calls proper DSound.dll.

Luckily it contains named pipes functionality so I don't need to create another hack. Woohoo. :yay: I am not a big fan of hacks.

Would be awesome if Arma 3 engine supported things like pipes, etc. out of the box.

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Also as JayArma2Lib doesn't export any functions it must be "injecting" new functions to arma engine or "intercepting" calls to all functions and calls appropriate one from appropriate source.

Well given that I have so many issues with ACRE (it hangs when I push to talk on radio I don't have, or hangs after some time) it would be nice if all this was in Arma 3 engine. :)

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