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ok whilst the satchel charges are quite handy aswell as some of the mines ....is there a way to say modify the satchel charge to blow up part of a building like a beach head wall or bunker ...or even get them to act as cutting charges to breech those infernal hedgehog tank traps on beaches confused.gif it seems a pity that a satchel charge will quite happily blow up a tank but do little to a fortified positions walls ect.... even though in the original game the wooden walls fell over if you used charges or a tank ect to blow them down ..or simply drove through them

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well, yes you can quite easily.

plop down the object, give it a name, say a tank spike for example or a wire, name it a1, make a trigger, in the conditions put </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">not (alive wire1)<span id='postcolor'>or whatever you named it, give it a delay of 2.5 or something and in activation put </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">wire1 SetPos [0,0,0]<span id='postcolor'> so it will move it out of the way, you can add a smoke shell or whatever you want, i've experimented with it before but it's the only way that i've found it to work.  all of the objects are destroyable, just some of them don't have any damage effects.

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herrr is it possible to reduce the range of the explosion of the satchel?? I think its possible cause with the breaching charge only the vehicle that step on the bomb explode... anyway of it is possible I think it will be a little more easy smile.gif

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