Combat Engineer's 0 Posted June 6, 2002 ok whilst the satchel charges are quite handy aswell as some of the mines ....is there a way to say modify the satchel charge to blow up part of a building like a beach head wall or bunker ...or even get them to act as cutting charges to breech those infernal hedgehog tank traps on beaches it seems a pity that a satchel charge will quite happily blow up a tank but do little to a fortified positions walls ect.... even though in the original game the wooden walls fell over if you used charges or a tank ect to blow them down ..or simply drove through them Share this post Link to post Share on other sites
Speeeedy 0 Posted June 6, 2002 the answer is simpely no you cant Share this post Link to post Share on other sites
LordZach 0 Posted June 6, 2002 well, yes you can quite easily. plop down the object, give it a name, say a tank spike for example or a wire, name it a1, make a trigger, in the conditions put </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">not (alive wire1)<span id='postcolor'>or whatever you named it, give it a delay of 2.5 or something and in activation put </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">wire1 SetPos [0,0,0]<span id='postcolor'> so it will move it out of the way, you can add a smoke shell or whatever you want, i've experimented with it before but it's the only way that i've found it to work. Â all of the objects are destroyable, just some of them don't have any damage effects. Share this post Link to post Share on other sites
Blind Guardian 0 Posted June 6, 2002 herrr is it possible to reduce the range of the explosion of the satchel?? I think its possible cause with the breaching charge only the vehicle that step on the bomb explode... anyway of it is possible I think it will be a little more easy Share this post Link to post Share on other sites