AAF_Eagles_Talon 0 Posted June 5, 2002 Okay, i have an odd problem here, i was trying to make a ceiling for my large fortress map im working on, so i first racked my brain for a way to flip an object over (because the concrete wall is invisible from the underside as is most everyting else), but i never found a way, this is how the concrete wall looks when it is spawned: normal concrete wall so i decided to just place "this setdammage 1" on the wall and it made the partial effect i was looking for, distroyed concrete wall (works okay for map) but when i saved the game and reloaded it, it did something strange to the concrete wall, it flipped it, the very effect i needed in the first place flipped concrete wall but try as i might i can't reproduce this effect with anything but a save and reload, is there some way i can create this effect right off the bat, i feebely tried to see what the saved games did for it, but i didn't understand a line, does anyone know how the saved game placed this unit to make it do that, and is it possible to do it in the editor or in wordpad? thanks Eagles_Talon p.s. here is a set of screenshots of the level im talking about... fortress images fortress images 2 Share this post Link to post Share on other sites
Shunt 0 Posted June 5, 2002 Wooooaaahh! Don't know about your problem but that looks sooooo Quake. How long before the release? Share this post Link to post Share on other sites
ralphwiggum 6 Posted June 5, 2002 good job! hope to see it soon! Share this post Link to post Share on other sites
AAF_Eagles_Talon 0 Posted June 5, 2002 This problem im having will not effect this map, im making 3 versions of it, Deathmatch, Team Deathmatch, and CTF. With all the scripting that i have to figure out, it may take me up to a month to realese the beta test of this map, it's going to be intricate as hel*, but this map is an editors nightmare, because i have edit the hights of the z axys manually, so progress is slow going, those screenshots reflect about 4 days of work, but that is like less than 1/6 of the way complete, then i have to make traps (i currently have 1 trapdoor working), and i have to perfect my open and closable doors, which is becoming quite the large task. don't worry, it won't take that long for me to finish, i do at least 4-5 hours of work a day on this map. P.S. after this map, expect more maps like it from me, i have a cool idea for a "underground tunnel map", but how i can achieve a "underground" level is one of my trade secrets Share this post Link to post Share on other sites
Shunt 0 Posted June 5, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (AAF_Eagles_Talon @ June 05 2002,22:26)</td></tr><tr><td id="QUOTE">i do at least 4-5 hours of work a day on this map.<span id='postcolor'> You really dont have a life do you? Â Share this post Link to post Share on other sites
AAF_Eagles_Talon 0 Posted June 5, 2002 ...at the moment...no....sniff~ Â Â naa i work on this stuff b4 i go to work in the morning, i just got this cool idea, and i want to finish it sometime in this life... Share this post Link to post Share on other sites
AAF_Eagles_Talon 0 Posted June 5, 2002 oops, this post made by mistake.... Share this post Link to post Share on other sites
Guest Titanium Posted June 5, 2002 What addons does it require? Share this post Link to post Share on other sites
AAF_Eagles_Talon 0 Posted June 5, 2002 sadly...Gunslinger's 1.02, i hate adding addons to my maps, hence why im arguing for more objects in the ofp map editor in that gunslinger thread. this will be my 2nd map, here is a link to my first 1, it is a pretty fun map, it's a CTF, intended for 6-12 players Trench Warfare it requires kegeyts object files, included in the file Share this post Link to post Share on other sites