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Aardman55

How can i make a Jet Bomb a Specific Point?

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Hello everyone,

So its like that, i have the latest OFP version (Resistance and version 1.96)

and the Vietnam the Experience addon (wich i wanna recommend you and enjoy very much).

Now i'm tricking with the waypoint and trigger system since like end 2010 and im kinda getting sick cause in the manuals i have there are all sorts of things BUT how to make a Jet bomb a specific point.

I am going to make a Campaign, the first mission is where you are scouting a base and then 2 hueys come and shoot the Base, when the explosions come the units (US Army) charge the base while the nva deal with the dead tanks and ammo crates and barracks.

I tried every thing of the waypoint but script and talk.

I use "Destroy" "Unload" and "Unload Transport" but nothing happens.

The only thing i got was that i should click a unit i wanna bomb/shoot but the problem is that the helis/jets in the campaign will mostly just bomb the middle of a base or village, not any houses or units.

In the second mission, i focus on apocalypse now, you start in a landing zone, 2 helis land and the 2 groups enter, while the helis destroy a village while landing.

I dont know how to make them move to the village, destroy it AND land so the units get out.

Please help me, i appreciate every answer.

WBR

Aardman55 :yay:

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First off you must download Invisible targets by Fox anis scritd then make that script.

this script is with a west invisible target

;Add a chopper "East side" with name chopper
;Add a empty marker with name marker1
;then exec the script as well: [chopper] exec "target.sqs"

_pos = getmarkerpos "marker1"
_chopper = _this select 0
_target = "FOX2_W_A_HI_IT" createvehicle getmarkerpos "marker1"

;Move Chopper

_chopper doMove getpos _target
_chopper doFire _target

Exit

With a east invisible target

;Add a chopper "west side" with name chopper
;Add a empty marker with name marker1
;then exec the script as well: [chopper] exec "target.sqs"

_pos = getmarkerpos "marker1"
_chopper = _this select 0
_target = "FOX2_E_A_HI_IT" createvehicle getmarkerpos "marker1"

;Move Chopper

_chopper doMove getpos _target
_chopper doFire _target

exit

With the last script your chopper will attack the base, but remember you must put the marker near or on the base

I hope it helps

Edited by Aldo15
Changet the ["getmarkerpos" "u"] for getmarkerpos "marker1"

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I hope it helps

Ok thanks, Aldo15! :D

I will see if it works.

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