Aardman55 10 Posted October 21, 2011 Hello everyone, So its like that, i have the latest OFP version (Resistance and version 1.96) and the Vietnam the Experience addon (wich i wanna recommend you and enjoy very much). Now i'm tricking with the waypoint and trigger system since like end 2010 and im kinda getting sick cause in the manuals i have there are all sorts of things BUT how to make a Jet bomb a specific point. I am going to make a Campaign, the first mission is where you are scouting a base and then 2 hueys come and shoot the Base, when the explosions come the units (US Army) charge the base while the nva deal with the dead tanks and ammo crates and barracks. I tried every thing of the waypoint but script and talk. I use "Destroy" "Unload" and "Unload Transport" but nothing happens. The only thing i got was that i should click a unit i wanna bomb/shoot but the problem is that the helis/jets in the campaign will mostly just bomb the middle of a base or village, not any houses or units. In the second mission, i focus on apocalypse now, you start in a landing zone, 2 helis land and the 2 groups enter, while the helis destroy a village while landing. I dont know how to make them move to the village, destroy it AND land so the units get out. Please help me, i appreciate every answer. WBR Aardman55 Share this post Link to post Share on other sites
Aldo15 11 Posted October 23, 2011 (edited) First off you must download Invisible targets by Fox anis scritd then make that script. this script is with a west invisible target ;Add a chopper "East side" with name chopper ;Add a empty marker with name marker1 ;then exec the script as well: [chopper] exec "target.sqs" _pos = getmarkerpos "marker1" _chopper = _this select 0 _target = "FOX2_W_A_HI_IT" createvehicle getmarkerpos "marker1" ;Move Chopper _chopper doMove getpos _target _chopper doFire _target Exit With a east invisible target ;Add a chopper "west side" with name chopper ;Add a empty marker with name marker1 ;then exec the script as well: [chopper] exec "target.sqs" _pos = getmarkerpos "marker1" _chopper = _this select 0 _target = "FOX2_E_A_HI_IT" createvehicle getmarkerpos "marker1" ;Move Chopper _chopper doMove getpos _target _chopper doFire _target exit With the last script your chopper will attack the base, but remember you must put the marker near or on the base I hope it helps Edited October 24, 2011 by Aldo15 Changet the ["getmarkerpos" "u"] for getmarkerpos "marker1" Share this post Link to post Share on other sites
Aardman55 10 Posted October 24, 2011 I hope it helps Ok thanks, Aldo15! :D I will see if it works. Share this post Link to post Share on other sites