eddieck 10 Posted September 28, 2011 Is this possible without mods? Since the actual item wouldn't be visible to the player (it'd just be an entry in their gear menu), I shouldn't need any models which would require mods. Share this post Link to post Share on other sites
kylania 568 Posted September 28, 2011 Anything in the gear menu needs to exist in the game somehow, either by default or via a custom mod, so no - if you want something to be in the character's gear it has to exist in the game. You could do something like set a variable indicating that the player has something and have that say add an action to the player to use or discard it so they can tell they have it. Share this post Link to post Share on other sites
ryguy 10 Posted September 28, 2011 The model itself has to be real, but what it does can be changed (e.g. evidence, medkit) Share this post Link to post Share on other sites
.da.Trademark 10 Posted September 28, 2011 So is it possible to make an item that is in the game already, such as a object(furniture), to be picked up through the action menu/mouse scroll but when it is picked up, it is transformed into a gear item of my choosing... maybe a strobe marker or red smoke flare? Upon transforming it into a gear item, can I change its name within the gear menu? What would a script look like to accomplish this? Thanks Share this post Link to post Share on other sites